Pensacola, FL or Houston, TX On-site Employment

Persona AI Inc is hiring a Teleoperation Software Engineering Internship

Responsibilities

  • Architect Immersive Interfaces: Help develop our primary XR application used by operators to control humanoid robots.
  • Optimize Data Pipelines: Build and tune low-latency streaming protocols (Rust) that function over real-world WiFi, Wired and bluetooth networks.
  • Bridge the Stack: Develop software that interfaces directly with hardware SDKs for robot sensing, motion capture, and control.
  • Innovate in XR: Build frontend systems for AR devices (Android/Embedded Linux) using OpenXR and frameworks like StereoKit or Unity.
  • Scale and Monitor: Use Python to build test harnesses and automation scripts, ensuring our fleet remains reliable as it grows.

Requirements

  • Currently pursuing a BS, MS, or PhD in Computer Science, Robotics, or a related technical field.
  • Strong fundamentals in Rust and Python.
  • A solid grasp of 3D geometry (kinematics) and networking basics (TCP/UDP, bandwidth optimization).
  • Experience working in Linux environments and a passion for navigating complex open-source codebases.
  • You’ve built things—whether it’s a game in XR, a custom drone, or a contribution to an open-source library.

Nice to Have

  • Familiarity with C++
  • Experience with Unreal Engine (Blueprints/C++) or OpenXR.
  • Knowledge of custom shader writing or GPU profiling.
  • Familiarity with modern build systems like Nix or Bazel.
  • A history of contributing to open-source projects.

Work Arrangement

On-site

Additional Information

  • Program Details: We review applications on a rolling basis, so applying early is strongly recommended. Our internships are competitive, and early applicants often have the best chance to be matched with available projects. Now reviewing applications for: Fall 2026 (August-December), Spring 2027 (January-May)
  • Duration: 12–16 weeks
Required Skills
C++Unreal Enginecustom shader writing or GPU profiling.modern build systems like Nix or Bazel. C++Unreal Enginecustom shader writing or GPU profiling.modern build systems like Nix or Bazel.
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About company
Persona AI Inc

At Persona AI, we develop industrial humanoid robots designed for real work environments such as shipyards, construction sites, and energy infrastructure. Our robots are built to perform skilled tasks including welding, inspection, maintenance, and fabrication, helping companies address labor shortages, improve safety, and increase operational efficiency across complex industrial operations.

Industries such as shipbuilding, construction, and energy are facing a growing shortage of skilled labor, particularly in high risk roles like welding, inspection, maintenance, and fabrication. Persona AI is developing industrial humanoid robots designed to step into these environments and perform critical tasks that are difficult to staff, physically demanding, or hazardous to human workers.

By combining human like dexterity with machine level endurance, these robots help companies maintain productivity, reduce downtime, and improve safety across complex industrial operations.

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Job Details
Department Internships
Category other
Posted 2 months ago