Bucharest, Romania, Romania remote Contract

Amber is hiring a Technical Artist (Project Based)

About the Role

Role Overview

As a Technical Artist on this project, you will serve as a key link between creative vision and technical execution. Your work will ensure that stylized art assets maintain their expressive quality while meeting strict performance standards across platforms. You'll develop tools, refine workflows, and support artists with clear technical guidance to bring animated worlds to life.

Key Responsibilities

  • Design and implement custom shaders and materials that preserve a hand-crafted, animated aesthetic without sacrificing performance
  • Build and manage asset pipelines from 3D modeling tools like Maya and Blender into Unreal Engine, ensuring smooth and reliable integration
  • Define and monitor performance targets for geometry, textures, and rendering to maintain consistent frame rates in active multiplayer scenarios
  • Lead the development of advanced rigging and retargeting systems that support exaggerated, expressive character animations
  • Develop visual effects and lighting solutions using Niagara or Shuriken that enhance the game’s atmosphere while remaining visually clean and efficient
  • Document workflows and best practices to help artists adopt new tools and pipelines with confidence

Required Qualifications

  • Minimum of five years of experience as a Technical Artist in game development, including at least one released casual or party-style game
  • Deep familiarity with Unreal Engine and hands-on experience writing shaders using HLSL or GLSL
  • Strong scripting skills in Python, C#, or C++ for developing automation tools and editor enhancements
  • Experience using profiling tools such as RenderDoc, Pix, or engine-native debuggers to identify and resolve performance issues
  • Ability to communicate technical limitations clearly to artists and translate feedback into practical solutions

Preferred Experience

  • Background in co-development or external studio collaboration
  • Work on titles based on TV, film, or animated franchises
  • Solid sense of motion and particle design in a stylized 2D-influenced aesthetic
  • Optimization experience targeting Nintendo Switch or mobile platforms

Technical Environment

Unreal Engine, HLSL, GLSL, Python, C#, C++, Maya, Blender, RenderDoc, Pix, Niagara, Shuriken

Project Benefits

  • Competitive compensation structured around project milestones
  • Opportunities to contribute to varied and engaging projects
  • Ongoing support and clear communication throughout the project lifecycle
  • Flexible scheduling to accommodate project needs
  • Potential for continued collaboration on future initiatives
  • Fair and transparent performance evaluation

Work Approach

This is a project-based engagement with adaptable timelines and deadlines, allowing for focused delivery without rigid constraints. The environment values collaboration, clear communication, and continuous improvement.

Company Culture

The team is committed to excellence in service delivery, with a strong belief that employee contributions drive success. Growth opportunities are prioritized, and every team member’s input is valued. The organization fosters a culture of innovation, teamwork, and ongoing refinement to meet evolving creative and technical challenges.

Required Skills
Unreal EngineHLSLGLSLPythonC#C++MayaBlenderRenderDocPixShader DevelopmentProfiling ToolsAutomated ToolsEditor ExtensionsGPU/CPU Optimization Unreal EngineHLSLGLSLPythonC#C++MayaBlenderRenderDocPixShader DevelopmentProfiling ToolsAutomated ToolsEditor ExtensionsGPU/CPU Optimization
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About company
Amber
Amber is a company dedicated to delivering top-notch service to customers, with employees key to making that happen. They offer attractive compensation packages and chances to grow, and are always looking for ways to improve.
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Job Details
Department Art
Category other
Posted 10 hours ago