What You'll Do
Own the stability and performance of texture generation pipelines, diagnosing issues tied to geometry, UV layouts, or algorithmic behavior, and deploying timely fixes. Work side by side with Machine Learning Engineers to integrate new features into production workflows, translating experimental models into reliable tools artists can use. Convert abstract algorithmic goals into functional pipeline code and support technical debugging across development cycles.
Develop automated evaluation systems to process and assess AI-generated outputs at scale, delivering clear results to the art team. Create intuitive 3D workflows that simplify feedback and testing for artists. Define rigorous evaluation standards and turn customer objectives into actionable test cases that clarify quality expectations for generative outputs.
Requirements
- Thorough knowledge of 3D content creation, including UV mapping, geometry, rendering fundamentals, camera parameters, and coordinate transformations
- Strong programming skills in Python or C++, with experience maintaining and modifying complex pipeline code
- Proven experience in real-world 3D production environments, particularly in games or film
- Fluency with industry-standard tools such as Blender, Substance Painter, and Houdini
- Familiarity with generative AI systems and building automated creative workflows
- Excellent communication abilities to connect research, art, and product teams effectively
Benefits
- Work alongside a global team of AI and computer graphics experts driven by curiosity and technical excellence
- Join a culture rooted in empathy, direct communication, and mutual trust
- Freedom to experiment, take risks, and shape innovative solutions
- Commitment to beauty and functionality in code, culture, and product design
- Support for fully remote work for outstanding candidates
- Hybrid work options with locations in Shanghai, Shenzhen, and Beijing