Responsibilities
- Design and implement high-quality lighting across environments, characters, and cinematics.
- Collaborate with art direction to define and maintain the visual tone of the project.
- Work closely with environment and level design teams to ensure lighting enhances gameplay and readability.
- Optimize lighting for performance across platforms while maintaining visual quality.
- Develop and maintain lighting workflows and documentation.
- Troubleshoot and resolve lighting-related issues in engine.
- Provide feedback and mentorship to junior and mid-level artists.
Requirements
- Has 4+ years of professional experience in lighting for games or real-time applications.
- Demonstrates expertise in lighting tools and techniques within game engines such as Unreal or Unity.
- Has a strong understanding of lighting theory, colour, composition, and mood.
- Is experienced in optimising lighting for performance across platforms.
- Has a solid grasp of PBR workflows, post-processing, and real-time rendering.
- Can work independently and take ownership of lighting across large scenes.
- Has a portfolio that showcases exceptional lighting work in real-time environments.
Nice to Have
- Experience with cinematic lighting or cutscene workflows.
- Familiarity with shader development or technical art pipelines.
Benefits
- Flexible hours
- Duvet days
- Your birthday off
- Dedicated personal development time and support
- Regular socials
- Excellent holiday offering
- Pension scheme
- Health insurance
- Life cover
Team
Structure: Collaborates with art direction, environment teams, and technical artists
Additional Information
- 12 month fixed term contract
- Full time (37.75 hours per week)
- Fully remote within the UK
- Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter.