Remote Remote (Global) Contract

Panic Stations is hiring a Senior Gameplay Engineer

Responsibilities

  • Collaborate with design teams to implement intuitive player actions, interactive objects, and core gameplay systems.
  • Integrate features into the build quickly to enable rapid testing and iteration.
  • Develop and refine real-time gameplay mechanics centered on characters, actions, and abilities, including control schemes, camera behavior, and character powers.
  • Apply strong understanding of player experience to shape satisfying and predictable game interactions.
  • Utilize physics systems effectively to deliver enjoyable and understandable gameplay responses.
  • Ensure gameplay and networked systems perform reliably and feel responsive under typical internet conditions.
  • Design gameplay systems with an online-first mindset, incorporating client-side prediction for smoother interactions.
  • Evaluate technical constraints such as latency effects and data usage when implementing networked features.
  • Engage with designers, artists, and engineers to define feature scope and begin development promptly.
  • Translate conceptual ideas into functional, polished gameplay implementations.
  • Prioritize timely delivery by integrating work into the build early and recognizing acceptable completion thresholds.
  • Proactively address delays or ambiguities that threaten feature progress.
  • Collaborate with artists to integrate visual effects and character animations into gameplay systems.
  • Assist level designers by supporting and refining their development workflows.
  • Identify, troubleshoot, and resolve issues in both gameplay functionality and the build pipeline.

Work Arrangement

Remote (Worldwide)

Other

This position is a 12-month contract.

About company
Panic Stations
A new remote games studio focused on building games that bring people together, specifically games with high fun per minute and physics-oriented co-op games.
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Job Details
Category other
Posted 14 days ago