Responsibilities
- Contribute to a diverse portfolio of projects spanning data, experience, interaction, digital product, and service design across a range of industries
- Work across all phases of a project, from research synthesis and concepting through prototyping, refinement, and production-ready execution
- Translate human-centered insights into interaction models, visual systems, and polished digital interfaces
- Create “looks-like / works-like” prototypes to explore ideas, test assumptions, and communicate concepts to teammates and client stakeholders
- Collaborate closely with designers from different backgrounds—including design research, business design, industrial design, and communication design—to develop cohesive, holistic experiences
- Design across a wide variety of mediums and contexts, such as mobile apps, AI experiences, websites, digital/physical systems, room-scale displays, AR/VR, or voice interfaces, always guided by user needs and context
- Advocate for high-quality visual and interaction design, contributing to a culture of strong craft, curiosity, and experimentation
Requirements
- Relevant experience and/or educational background required in visual, interaction, or graphic design across digital products or experiences
- A strong portfolio demonstrating visual excellence, thoughtful interaction design, and a clear point of view on typography, color, layout, and motion
- Comfort working at multiple levels of fidelity, from rough explorations to refined, production-ready designs
- Experience in delivering low and high fidelity prototypes
- Proficiency with contemporary design and prototyping tools (e.g., Figma, Adobe Creative Suite, Framer, Principle), with curiosity about emerging tools and technologies
Nice to Have
- Familiarity with motion, code, or physical computing (e.g., HTML/CSS, After Effects, Processing/P5, Arduino) is a plus, but not required