Apply on company website Al. Solidarności 171, 00-877 Warszawa, Poland Hybrid Full-time

People Can Fly is hiring a Principal Technical Level Designer

Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns, and special events into compelling gaming experiences. Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows, and pipelines. Proactively tackle the most complex technical issues Working directly with programmers, game designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game. Assessment of designs, game features, and pipelines, identifying potential risks, looking for systemic improvement. Assisting with prototyping and production of the technical elements for game features. Testing new features and tools before they are deployed to the rest of the team to ensure they meet the department’s requirements. Ensuring Level Designers comply with the official metrics and technical standards. Reviewing blueprints done by team members, analyzing them to identify any additional efforts required for optimization or reducing the risk of bugs. Implementing prefabs that are easy to use, configure or adjust by team members. Making sure the Level Design team can efficiently maintain a balance between the creative vision for the project and the technical budget restraints provided by the Technical Director by acting as a technical reference for the team in relation to level design. Assisting the rest of the department with debugging and bug fixing, collaborating with other teams on interdisciplinary investigations when needed and act as ambassador within the project and studio wide. Maintaining owned project documentation. Stay informed of best practices and technical solutions used in the industry. Contributing to the company’s knowledge base and cooperating with other teams to keep it up-to-standards. Manage or supervise work of established Strike Teams. Occasionally support Lead in recruitment projects with HR collaboration. Occasionally can onboard new hires.
Job Details
Location Al. Solidarności 171, 00-877 Warszawa, Poland
Work mode Hybrid
Employment Full-time
Department Level Design
Category other
Posted 3 months ago
Application On company website
About company
People Can Fly
People Can Fly is one of the leading independent AAA game development studios. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
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