Responsibilities
- Lead, mentor, and grow a team of junior technical designers — setting clear expectations, providing regular feedback, and fostering a culture of craft, curiosity, and continuous improvement.
- Own the technical design vision for core systems and mechanics across our product portfolio, ensuring consistency, scalability, and quality across all experiences.
- Serve as the primary advocate for technical design workflows — identifying gaps, championing improvements, and helping establish best practices as our tools and pipelines evolve.
- Partner with engineering and art leadership to define and optimize the tools, systems, and pipelines your team relies on day-to-day.
- Translate high-level product and design goals into actionable technical solutions, balancing creative integrity with performance and maintainability.
- Drive rapid prototyping and iteration cycles, modeling a feedback-forward design process for your team.
- Collaborate cross-functionally with Engineers, Artists, and Product leads to scope, prioritize, and deliver complex feature development.
- Contribute to documentation, onboarding, and workflow standards that help the broader team move faster and more consistently over time.
Requirements
- 8+ years of experience in technical design, systems design, or related engineering roles with at least 2 years in a lead or senior mentorship capacity.
- Demonstrated history of shipped titles with complex technical design systems and a clear problem-solving approach.
- Experience leading, coaching, or formally managing junior designers or engineers.
- A track record of improving tools, workflows, or pipelines — not just using them.
- Strong proficiency in rapid prototyping and iterative design across one or more engines (Godot, Unreal, Unity).
- Excellent communication skills across both technical and non-technical audiences, including leadership.
- Comfort operating in an evolving environment where priorities shift and processes are still being defined.
Nice to Have
- Experience working across multiple smaller experiences or a modular content model.
- Design theory knowledge rooted in human psychology, motivation, and learning science.
- Familiarity with UI/UX, technical art, or other art-adjacent pipelines.
- Background in or passion for education, instructional design, or accessibility-focused game development.