remote-first Employment

Second Dinner is hiring a Contract | Senior VFX Artist, Unannounced Ultra Fun Game

About the Role

Second Dinner is looking for a Contract Senior VFX Artist to create real-time visual effects for an unannounced, ultra-fun multiplatform game. You will define the game's visual language and collaborate closely with design, art, and engineering teams. This is a 3-month contract role with the possibility of extension or conversion to full-time.

What You'll Do

  • Design and create high-quality stylized, performant real-time VFX for gameplay, characters, environments, and UI.
  • Collaborate with designers and engineers to make gameplay effects feel powerful and clear while matching the tone and style of the setting.
  • Use Unity and proprietary VFX tools and give feedback to improve tools and workflows.
  • Collaborate with design, art, and programming teams to conceptualize, create, and implement visual effects to achieve the overall artistic vision.
  • Help shape the visual style of effects across the entire game.
  • Maintain performance and clarity across a wide range of devices and resolutions.
  • Stay up-to-date with the latest VFX techniques, tools, and trends.

What We're Looking For

  • 5+ years working as a VFX artist in games or interactive media.
  • Experience creating real-time VFX for one or more shipped, high-quality games.
  • A strong portfolio showcasing stylized, readable effects and great timing.
  • Proficiency with Unity, and common VFX tools like Photoshop, Houdini, and Blender (or equivalent applications).
  • Solid understanding of gameplay readability, timing, and flow.
  • Ability to model and UV.
  • Comfort working across mobile, PC, and/or console pipelines.
  • Strong communicator and collaborator with a low-ego, high-trust mindset.

Nice to Have

  • Familiarity with Unity or in-engine implementation.
  • Experience with live service or cross-platform game development.

Technical Stack

  • Unity
  • Photoshop
  • Houdini
  • Blender

Team & Environment

You will join a small, senior team and work closely with design, product, art, and engineering teams.

Benefits & Compensation

  • Hourly compensation range: $64.90 - $84.13 per hour (USD).
  • Contract through a third-party that provides health benefits.

Work Mode

This is a remote-first position for candidates located in the United States.

Second Dinner is an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.

Required Skills
UnityPhotoshopHoudiniBlenderVFXReal-time EffectsShader Development3D ModelingAnimationPerformance OptimizationGame DevelopmentVisual DesignParticle Systems
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About company
Second Dinner

Award-winning independent game development studio. Creator of MARVEL SNAP and developer of other unannounced projects.

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Job Details
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Posted 8 months ago