Responsibilities
- Design and deliver polished, production-ready environmental props, progressing from concept to final in-engine implementation.
- Model, unwrap, and prepare high-quality environment assets using mid-poly modeling, trim sheets, and floater techniques.
- Ensure all created assets align with the studio's established art direction and quality benchmarks.
- Balance visual quality with performance efficiency through thoughtful optimization.
- Develop assets using concept art, photographic references, design specs, or style guides.
- Partner closely with Level Designers to fulfill level-specific asset requirements and support environment creation.
- Integrate props into Unreal Engine and perform essential scene configuration when necessary.
- Engage in art critique sessions and apply feedback in a collaborative and constructive manner.
- Keep source files well-structured and adhere to naming protocols and pipeline requirements.
- Support final environment polish and contribute to timely delivery during key production milestones.
- Proactively communicate progress updates and flag potential production blockers early.
Work Arrangement
Remote (Worldwide)
Other
- This is a contract position
- Requires someone who can quickly integrate into an existing production pipeline and deliver consistently high-quality work
- Remote production environment