405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Hybrid Full-time

People Can Fly is hiring an Artiste VFX Principal(e) / Lead VFX Artist

Responsibilities

  • Lead a team and foster an engaging atmosphere within their team to achieve best possible result for the project and personal growth of team members.
  • Produce high quality VFX creation suitable technically and artistically with the project's universe and visual direction.
  • Collaborate on setting artistic vision with the Art Director, as well as maintaining the quality standards across the entire development pipeline.
  • Translate concept art and any other available game design documents into prototype and implement it as real-time VFX in game.
  • Oversee and facilitate the creation of ambient environment effects that enhance mood, tell a story, and make the world feel alive.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Work closely with the production team on tasks assignment and schedule to meet deadlines, also ensuring healthy work-life balance by setting clear expectations and scope of work.
  • Supervision of bug fixing and describing R&D case studies in knowledge base.
  • Understand and employ established asset organizational structures and naming conventions to ensure cohesion within the VFX pipeline.
  • Provide day-to-day feedback improvement to visual quality.
  • Work with the team to find solutions and creatively solve problems.
  • Oversee and facilitate the creation of gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback.
  • Knowledge sharing and mentoring peers.
  • Collaborate with Tech Art and drive R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Work with developers in multiple disciplines and ensure that work gets integrated into the build.
  • Collaborate and communicate effectively across departments with other Leads, Directors, and project stakeholders to ensure efficiency and minimize miscommunication.
  • Work with designers to create effects for scripted events and story moments.
  • Work with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the color palette.
  • Conduct consistent performance and compensation reviews of staff members.
  • Conduct recruitment projects with HR collaboration.
  • Conduct onboarding to new hires.
  • Create high-fidelity effects for cinematics and marketing material.
  • Innovate new techniques for next-gen hardware, and work with engineers and tech art to expand the VFX toolset.
  • Analyze scenes for performance issues, and ensure all effects are built in the most efficient way possible.
  • Use every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.).
  • Track and seek awareness of state-of-the-art industry practices in order to influence the VFX pipeline direction.

Requirements

  • Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec.

Additional Information

  • Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec.
About company
People Can Fly
People Can Fly is one of the leading independent AAA game development studios. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
All jobs at People Can Fly Visit website
Job Details
Department Art
Category other
Posted 2 months ago