Responsibilities
- Lead a team and foster an engaging atmosphere within their team to achieve best possible result for the project and personal growth of team members.
- Produce high quality VFX creation suitable technically and artistically with the project's universe and visual direction.
- Collaborate on setting artistic vision with the Art Director, as well as maintaining the quality standards across the entire development pipeline.
- Translate concept art and any other available game design documents into prototype and implement it as real-time VFX in game.
- Oversee and facilitate the creation of ambient environment effects that enhance mood, tell a story, and make the world feel alive.
- Produce work within specifications and maintain workflow pipelines within given deadlines.
- Work closely with the production team on tasks assignment and schedule to meet deadlines, also ensuring healthy work-life balance by setting clear expectations and scope of work.
- Supervision of bug fixing and describing R&D case studies in knowledge base.
- Understand and employ established asset organizational structures and naming conventions to ensure cohesion within the VFX pipeline.
- Provide day-to-day feedback improvement to visual quality.
- Work with the team to find solutions and creatively solve problems.
- Oversee and facilitate the creation of gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback.
- Knowledge sharing and mentoring peers.
- Collaborate with Tech Art and drive R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Work with developers in multiple disciplines and ensure that work gets integrated into the build.
- Collaborate and communicate effectively across departments with other Leads, Directors, and project stakeholders to ensure efficiency and minimize miscommunication.
- Work with designers to create effects for scripted events and story moments.
- Work with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the color palette.
- Conduct consistent performance and compensation reviews of staff members.
- Conduct recruitment projects with HR collaboration.
- Conduct onboarding to new hires.
- Create high-fidelity effects for cinematics and marketing material.
- Innovate new techniques for next-gen hardware, and work with engineers and tech art to expand the VFX toolset.
- Analyze scenes for performance issues, and ensure all effects are built in the most efficient way possible.
- Use every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.).
- Track and seek awareness of state-of-the-art industry practices in order to influence the VFX pipeline direction.
Requirements
- Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec.
Additional Information
- Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec.