Responsibilities
- Design and integrate 3D character, prop, and interactive animations, covering idle states, movement, combat actions, and UI interactions.
- Perform rigging and skinning tasks on characters and assets as required, ensuring natural deformation and efficient rig setups.
- Partner with Technical Artists to optimize animations for mobile performance and proper functionality within Unity.
- Implement animations into the game engine, configure Animator Controllers, and manage basic animation state logic.
- Collaborate with Designers and Producers to refine animations based on gameplay design and user feedback.
- Ensure uniformity in animation style, timing, quality, and finish throughout the project lifecycle.
- Diagnose and resolve issues related to animation, rigging, and in-engine implementation.
- Adhere to established pipelines, technical standards, file organization, and naming protocols.
- Help enhance team-wide animation workflows and promote best practices.
- Coordinate with Art, Design, Engineering, and QA teams to support cross-functional development goals.
Work Arrangement
Remote (Worldwide) — Jakarta, Melbourne