Irvine, California, United States Hybrid Employment USD 77,500 - 143,376 Yearly

Activision Blizzard is hiring a Software Engineer

About the Role

Activision is looking for a Software Engineer focused on gameplay to join our team. In this role as a Gameplay Engineer, you will concentrate on player mechanics including weapons and combat, movement and animation, and other player abilities. You will work collaboratively with animators, artists, and designers to help them realize a best-in-class player experience.

What You'll Do

  • Collaborate with designers, artists, and other gameplay engineers to design, prototype, and implement polished and exciting player experiences.
  • Build and improve gameplay systems and technology, emphasizing correctness, performance, and extensibility.
  • Function as part of a fast-paced team: collaborate with other engineers, artists, producers, and designers to achieve a unified vision for our project.
  • Perform research to acquire new knowledge necessary to complete assigned tasks and maintain a process of technological evolution.

What We're Looking For

  • A minimum of 5 years of experience in gameplay engineering or a combination of applicable training and related experience.
  • Engineering contributions to at least one AAA game title or similar relevant application.
  • Strong C++ programming skills, including performance analysis and optimization.
  • Experience delivering AAA-quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
  • Experience working with 3D games, especially with applied 3D mathematics.

Nice to Have

  • Experience and interest in character animation, movement, and/or physics.
  • Experience developing gameplay mechanics in a multiplayer (client/server) architecture.
  • Experience with the Unreal game engine, especially with blueprint and behavior tree scripting.
  • Experience developing applications for game consoles.

Technical Stack

  • C++
  • Unreal Engine

Team & Environment

You will collaborate with designers, artists, animators, level designers, FX artists, producers, and other engineers.

Benefits & Compensation

  • Compensation range: $77,500.00 - $143,376.00 Annual
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance.
  • 401(k) with Company match, tuition reimbursement, charitable donation matching.
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave.
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others.
  • Relocation assistance if required to move geographic locations for the job.

Work Mode

This role follows a hybrid work mode and is located in Irvine, CA.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

Required Skills
C++Unreal EngineGameplay EngineeringPerformance AnalysisOptimization3D MathematicsCross-functional Team CollaborationAAA Game Development
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About company
Activision Blizzard

Premier developer and publisher of entertainment experiences, known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft. Part of Activision Blizzard, which was acquired by Microsoft.

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Job Details
Department Software Development
Category other
Posted 14 days ago