Responsibilities
- Work closely with the ecosystem & slots team to help conceptualise and iterate new UI designs for customers. While the role’s primary focus will be to execute and iterate through designs and prototypes, your input as part of the initial creative process is valuable. This will include participating in design reviews, team meetings, and brainstorming sessions.
- Create working design components and update design systems and patterns that are already in place. This may include many different sizes and breakpoints to accommodate all manner of devices, screen orientations, and resolutions. You will be very hands-on and need to understand the technical aspects of actual UI component design. The method by which you will create these components varies.
- Meet with stakeholders, product, business analysis, and development teams to discuss the designs and prototypes. While these can ultimately help aid define the specification, building the products may require clarification and assistance, particularly if the development team is replicating challenging design patterns, animation sequences, and transitions.
- Assist the teams with questions about the designs and to help guide the specifications. This will require flow and scenario testing, which may require revisions to the designs for edge cases.
- Present concepts clearly, concisely, and effectively to the team and to stakeholders.
- Adjust designs based on feedback from stakeholders or from broader technical challenges, constraints, or limitations that may arise during the production process.
- Prepare tidy, thoughtful, and well-structured source files for development and supervise their implementation to ensure they are delivered according to the original vision.
- Where possible, take new design solutions and bring them to life by creating mobile and desktop prototypes. Those will be used to get a sense of how they will function in practice, help solve animation and interaction sequences and foster critical fine-tuning feedback from stakeholders. While static images give a great impression of the functionality, seeing it in action is even more valuable.
- Feedback on other proposed designs and requirements within the team, particularly in cases where it may affect the dependencies and connected interaction design.
- Document new controls and designs so that other team members (or other teams) clearly understand the design decisions and how to use, implement, or maintain the outputs.
- Update design systems and common controls where necessary to ensure that iterations are then fully documented, updated, and usable by the rest of the team.
- Liaise with other design teams throughout the business to ensure broad alignment with design systems and characteristics.
- Create high-fidelity concepts and designs from the outset. While we may occasionally use coarser wireframes, we typically dig directly into the details from the outset to flesh out issues and understand how it will work practically.
- Work with graphic designers and other design teams to bring gaming UI functionality to other areas of the business.
- When executing designs, you need to consider how it fits within the broader ecosystem and how we may want to address other areas (such as live casino) for consistency. This needs to be a measured and phased approach with a thoughtful application of prioritisation to address matters now versus later.
- Keep an eye on broader design trends and tools, especially within the gaming and entertainment spaces, to ensure that we are keeping up with best design practices and exceeding customer expectations.
- Provide thoughtful, considered feedback on the overall roadmap and user experience strategy.
Requirements
- You should have experience in a game design or creative related field, ideally with experience in iGaming.
- You should be able to understand the mindset of a gaming customer and balance those with the needs of our business-to-business clients.
- You must have built sophisticated, high-fidelity, production-like prototypes for mobile and desktop interfaces.
- You must be completely proficient with design tools such as Figma or Sketch.
- You should have a clear understanding of usability, user-centred design, and web standards.
- You should be very comfortable with prototyping.
- You must understand interaction design and be able to set up and guide specific animations sequences.
Nice to Have
- Working knowledge of Adobe’s Creative Cloud Suite, particularly Photoshop and Illustrator is advantageous.
- Having the ability to delve into graphic design, motion graphics, animation, or video outside of product and UI design is a plus.
- Ideally you will have some technical background or knowledge. Understanding how developers build the interfaces and the challenges they face is tremendously valuable when designing solutions.
- Having the ability to code in HTML or CSS is advantageous.
Benefits
- Taking part in creating studios as part of an award-winning iGaming business.
- Opportunities for both professional growth and personal development.
- Truly international experience and collaboration possibilities with impactful results.
- A highly competitive salary
- A detailed company training on highest standards
- A chance to work in friendly and supportive culture
Work Arrangement
Hybrid
Team
Team size: over 10,000. Structure: global team of over 10,000 talented and driven professionals
Additional Information
- We offer a highly competitive salary