Hire Overseas is seeking a Senior Technical Artist (Unity) to own how our venture-backed mobile game feels in motion inside the engine. You'll sit at the intersection of art, motion, and engineering, building reusable, high-performance systems that make core gameplay moments feel premium and responsive on a global scale.
What You'll Do
- Implement animation-heavy game moments in Unity including pack openings, card upgrades, reward reveals, and UI transitions.
- Build and maintain reusable prefabs, timelines, state machines, and animation systems.
- Ensure motion content is modular and configurable for LiveOps updates.
- Profile animated moments using Unity Profiler, Frame Debugger, and similar tools.
- Optimize draw calls, batching, overdraw, shader usage, and memory.
- Make tradeoffs to maintain stable frame times on mid-tier Android devices.
- Manage Addressables, asset bundles, and async loading strategies.
- Establish authoring conventions and implementation standards.
- Build reusable animation and VFX modules with data-driven tuning hooks.
- Enable designers to adjust intensity, duration, and parameters without code changes.
- Standardize asset import settings, compression, atlasing, and shader variants.
- Translate motion and art intent into performant runtime systems.
- Communicate engine constraints back to creative teams in actionable ways.
- Reduce back-and-forth by creating clean handoff processes and documentation.
- Write production-quality C# for tooling and runtime systems.
- Build editor utilities, validation scripts, and automation helpers.
- Use AI tools to accelerate prototyping, documentation, setup, and iteration.
- Improve team efficiency through small, practical internal tools.
What We're Looking For
- 5+ years of experience in games with Unity as a primary engine.
- Strong experience implementing animation-heavy features across UI and hybrid 2D or 3D scenes.
- Deep understanding of mobile performance constraints and optimization.
- Proficiency with Unity systems such as Timeline, Animator, Particle System or VFX Graph, and tweening frameworks.
- Strong C# skills for both runtime and editor tooling.
- Experience building reusable, scalable systems rather than one-off solutions.
- Comfort working in a fast-paced startup environment with shifting priorities.
Nice to Have
- Experience supporting LiveOps pipelines and scalable content systems.
- Familiarity with UGUI or UIToolkit and their performance implications.
- Shader optimization experience including Shader Graph or HLSL.
- Experience translating After Effects or motion design concepts into real-time Unity implementations.
Technical Stack
- Unity
- C#
- Timeline
- Animator
- Particle System
- VFX Graph
- UGUI
- UIToolkit
- Shader Graph
- HLSL
- Addressables
Team & Environment
You will have direct collaboration with product, art, motion, and engineering teams. This role offers high ownership and the opportunity to define systems that improve team velocity long term.
Benefits & Compensation
- Paid in USD (bi-monthly: every 15th and 30th)
- Up to 14 days of Paid Time Off annually (starting Day 1)
- Observance of Holidays per company guidelines
- 100% remote setup
Work Mode
This is a 100% remote position open to candidates working within European and US time zones.
Hire Overseas is an equal opportunity employer.



