Responsibilities
- Own how the game feels in motion inside the engine
- Build reusable, high-performance systems that make core gameplay moments feel premium and responsive
- Implement and optimize real-time motion systems inside Unity that run at 60fps on mid and low-end Android devices while still driving retention and in-app purchase moments
- Build and maintain reusable prefabs, timelines, state machines, and animation systems
- Ensure motion content is modular and configurable for LiveOps updates
- Profile animated moments using Unity Profiler, Frame Debugger, and similar tools
- Optimize draw calls, batching, overdraw, shader usage, and memory
- Manage Addressables, asset bundles, and async loading strategies
- Establish authoring conventions and implementation standards
- Build reusable animation and VFX modules with data-driven tuning hooks
- Enable designers to adjust intensity, duration, and parameters without code changes
- Standardize asset import settings, compression, atlasing, and shader variants
- Translate motion and art intent into performant runtime systems
- Communicate engine constraints back to creative teams in actionable ways
- Reduce back-and-forth by creating clean handoff processes and documentation
- Write production-quality C# for tooling and runtime systems
- Build editor utilities, validation scripts, and automation helpers
- Use AI tools to accelerate prototyping, documentation, setup, and iteration
- Improve team efficiency through small, practical internal tools
Requirements
- 5+ years of experience in games with Unity as a primary engine
- Strong experience implementing animation-heavy features across UI and hybrid 2D or 3D scenes
- Deep understanding of mobile performance constraints and optimization
- Proficiency with Unity systems such as Timeline, Animator, Particle System or VFX Graph, and tweening frameworks
- Strong C# skills for both runtime and editor tooling
- Experience building reusable, scalable systems rather than one-off solutions
- Comfort working in a fast-paced startup environment with shifting priorities
Nice to Have
- Experience supporting LiveOps pipelines and scalable content systems
- Familiarity with UGUI or UIToolkit and their performance implications
- Shader optimization experience including Shader Graph or HLSL
- Experience translating After Effects or motion design concepts into real-time Unity implementations
Benefits
- Paid in USD (bi-monthly: every 15th and 30th)
- Up to 14 days of Paid Time Off annually (starting Day 1)
- Observance of Holidays per company guidelines
- 100% remote setup with collaboration across European and US time zones
- High ownership in a venture-backed mobile game with global reach
- Direct collaboration with product, art, motion, and engineering
- Opportunity to define systems that improve team velocity long term
Additional Information
- Please include: Your updated resume, A portfolio or examples of shipped Unity work demonstrating real-time animation systems, A short 1–2 minute Loom video explaining a performance or pipeline problem you solved in Unity