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Argentina Remote (Global)

Hire Overseas was looking for a Senior Technical Artist (Unity)

Responsibilities

  • Own how the game feels in motion inside the engine
  • Build reusable, high-performance systems that make core gameplay moments feel premium and responsive
  • Implement and optimize real-time motion systems inside Unity that run at 60fps on mid and low-end Android devices while still driving retention and in-app purchase moments
  • Build and maintain reusable prefabs, timelines, state machines, and animation systems
  • Ensure motion content is modular and configurable for LiveOps updates
  • Profile animated moments using Unity Profiler, Frame Debugger, and similar tools
  • Optimize draw calls, batching, overdraw, shader usage, and memory
  • Manage Addressables, asset bundles, and async loading strategies
  • Establish authoring conventions and implementation standards
  • Build reusable animation and VFX modules with data-driven tuning hooks
  • Enable designers to adjust intensity, duration, and parameters without code changes
  • Standardize asset import settings, compression, atlasing, and shader variants
  • Translate motion and art intent into performant runtime systems
  • Communicate engine constraints back to creative teams in actionable ways
  • Reduce back-and-forth by creating clean handoff processes and documentation
  • Write production-quality C# for tooling and runtime systems
  • Build editor utilities, validation scripts, and automation helpers
  • Use AI tools to accelerate prototyping, documentation, setup, and iteration
  • Improve team efficiency through small, practical internal tools

Requirements

  • 5+ years of experience in games with Unity as a primary engine
  • Strong experience implementing animation-heavy features across UI and hybrid 2D or 3D scenes
  • Deep understanding of mobile performance constraints and optimization
  • Proficiency with Unity systems such as Timeline, Animator, Particle System or VFX Graph, and tweening frameworks
  • Strong C# skills for both runtime and editor tooling
  • Experience building reusable, scalable systems rather than one-off solutions
  • Comfort working in a fast-paced startup environment with shifting priorities

Nice to Have

  • Experience supporting LiveOps pipelines and scalable content systems
  • Familiarity with UGUI or UIToolkit and their performance implications
  • Shader optimization experience including Shader Graph or HLSL
  • Experience translating After Effects or motion design concepts into real-time Unity implementations

Benefits

  • Paid in USD (bi-monthly: every 15th and 30th)
  • Up to 14 days of Paid Time Off annually (starting Day 1)
  • Observance of Holidays per company guidelines
  • 100% remote setup with collaboration across European and US time zones
  • High ownership in a venture-backed mobile game with global reach
  • Direct collaboration with product, art, motion, and engineering
  • Opportunity to define systems that improve team velocity long term

Additional Information

  • Please include: Your updated resume, A portfolio or examples of shipped Unity work demonstrating real-time animation systems, A short 1–2 minute Loom video explaining a performance or pipeline problem you solved in Unity
Required Skills
UnityC#TimelineAnimatorParticle SystemVFX GraphUGUIUIToolkitShader GraphHLSLTechnical ArtOptimizationShader DevelopmentTool DevelopmentPipeline Development games with Unity as a primary engineUnity systems such as TimelineAnimatorParticle System or VFX Graphtweening frameworksUGUI or UIToolkittheir performance
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Hire Overseas
A mission-driven team focused on helping businesses scale visibility and performance through digital marketing strategies.
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Job Details
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Posted 4 months ago