Absurd Ventures is looking for a Senior Technical Animator to join our growing animation team. This role sits at the intersection of animation, rigging, and engineering, supporting the creation, integration, and optimization of high-quality character and creature animation systems.
What You'll Do
- Partner with animators, character artists, gameplay designers, and engineers to develop and maintain robust animation pipelines in Unreal Engine.
- Implement, debug, and optimize animation systems including state machines, blend trees, IK, motion matching, and procedural animation solutions.
- Create and maintain character and creature rigs, animation blueprints, and supporting tools.
- Ensure animation systems are performant, scalable, and stable across a large open world.
- Support animation integration for gameplay, cinematics, traversal, combat, and systemic behaviors.
- Identify workflow inefficiencies and develop tools or processes to improve iteration speed and quality.
- Troubleshoot animation-related issues and provide technical guidance to the animation team.
- Maintain documentation and best practices for animation systems and pipelines.
What We're Looking For
- Solid experience authoring traditional 3D animation for games.
- Professional experience as a Technical Animator or similar role on shipped games or large-scale interactive projects.
- Strong understanding of character rigging, skinning, and deformation techniques.
- Hands-on experience with Unreal Engine animation systems, including Animation Blueprints and Control Rig.
- Proficiency with DCC tools such as Maya or equivalent.
- Solid scripting or technical experience (Blueprints, Python, or similar) to support tools and workflows.
- Strong problem-solving skills and ability to communicate technical concepts to non-technical team members.
Nice to Have
- Experience working on open-world or systems-driven games.
- Familiarity with advanced animation techniques such as motion matching, procedural animation, or runtime IK solutions.
- Experience collaborating closely with gameplay and AI teams.
- Knowledge of performance optimization for console hardware.
- Experience supporting both gameplay animation and in-engine cinematics.
Technical Stack
- Unreal Engine, Animation Blueprints, Control Rig
- Maya
- Blueprints, Python
Benefits & Compensation
- Compensation: $140,000 to $160,000 per year + equity (certain roles may be eligible for equity).
- Medical, dental, and vision insurance
- Life insurance and disability insurance
- 401(k) matching
- Vacation time, sick time, and company holidays
- Parental leave
Work Mode
This is an onsite position located in Santa Monica, CA.
Absurd Ventures is an equal opportunity employer.





