Cloud Chamber is looking for a Senior Gameplay Software Engineer to own character movement and player control systems for a groundbreaking AAA multiplayer sports title. You will bring deep Unreal Engine 5 expertise to a multi-disciplinary team, focusing on delivering responsive, authentic movement and robust networked gameplay.
What You'll Do
- Design and implement character control systems that feel responsive and authentic.
- Build networked gameplay mechanics with prediction, rollback, and server authority.
- Architect and extend character movement using CMC or Mover Plugin.
- Collaborate daily with animators, designers, and gameplay SEs.
- Prototype and iterate on gameplay from concept to polished state.
- Optimize character and control systems for modern consoles and PCs.
- Mentor gameplay engineers and share deep domain expertise.
- Conduct code reviews to uphold quality and consistency.
What We're Looking For
- 5+ years of software engineering experience in game development.
- Deep expertise in C++ and UE5 Blueprints.
- Hands-on experience with character movement systems like CMC or Mover.
- Experience with the Unreal Engine replication system.
- Deep experience with optimization and writing deterministic code.
- Strong understanding of networked gameplay including prediction and server authority.
- An eye for authentic human movement and responsive game feel.
- Experience building gameplay mechanics for multiplayer titles on modern consoles.
- Excellent communication and collaboration skills across disciplines.
- Bachelor's degree in Computer Science or equivalent experience.
Nice to Have
- Familiarity with GAS, Enhanced Input, or other UE5 gameplay frameworks.
- Experience developing gameplay systems for AAA sports titles.
- Track record of shipping multiplayer games in a senior role.
- Passion for playing or watching sports.
Technical Stack
- C++
- Unreal Engine 5
- UE5 Blueprints
- CMC
- Mover Plugin
- GAS
- Enhanced Input
Team & Environment
You will be part of a multi-disciplinary gameplay team collaborating closely with animators, designers, and gameplay software engineers.
Benefits & Compensation
- Salary range: $96,400 - $142,660 per year.
Work Mode
This is an onsite position located in Vancouver, BC.
Cloud Chamber is an equal opportunity employer committed to ensuring that individuals with disabilities are provided suitable accommodations to enjoy equal employment opportunities.





