United Kingdom Contract

Panic Stations is hiring a Senior 3D Generalist / Tech Artist

About the Role

Panic Stations is seeking a Senior 3D Generalist / Tech Artist for a 1-month contract role with potential to extend. You’ll work on a fun, vibrant co-op game, championing art production by touching most art assets and owning the end-to-end pipeline from creation to engine integration.

What You'll Do

  • Create game-ready art assets including characters, environments, props, modular kit pieces, and procedural art.
  • Work autonomously from high-level art direction, focusing on core elements for rapid output.
  • Express the humor and character of the game through your art.
  • Collaborate closely with design and engineering teams, as art is systemic.
  • Join playtests and contribute to decisions beyond art.
  • Identify risks and constraints early and redirect effort when needed.
  • Be proactive to keep project momentum, even when blocked or waiting for feedback.
  • Own asset integration and workflow inside the engine from start to finish.
  • Build practical systems, including modular kits, materials, prefabs, folders, and naming conventions.
  • Spot inefficiencies and offer better technical solutions.
  • Keep scenes performant without sacrificing the game's creative vision.

What We're Looking For

  • Senior-level skill and professional experience.
  • Comfortable working autonomously with high-level direction, championing your area of responsibility.
  • Able to build real-time procedural, destructible, and dynamic materials and meshes directly in-engine.
  • A broad artistic and technical skillset covering Characters, Environments, and Props.
  • Proficient with Unity, specifically asset implementation, lighting, shaders, and materials.
  • Comfortable in Blender or able to transition quickly.
  • Happy to prioritize speed and efficiency over polish with a 'good enough' mindset focused on the player experience.
  • Understanding of how to support optimization and performance for online multiplayer titles from a technical art perspective.

Nice to Have

  • Proficient with Blender.

Technical Stack

  • Unity
  • Blender

Team & Environment

You will collaborate closely with design and engineering teams.

Required Skills
UnityBlender3D ModelingTexturingLightingAnimationRenderingTechnical ArtShader DevelopmentPipeline DevelopmentOptimizationProblem SolvingCommunication
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Posted 4 months ago