Playsense is hiring a Gameplay Video Artist to own the full production pipeline from capture to final delivery for our mobile and PC/console projects. You'll join a multi-disciplinary creative agency dedicated to producing compelling video content.
What You'll Do
- Perform gameplay capture, including staged scenes, freecam work, HUD-off shots, time controls, and bot/squad setups.
- Handle in-engine setup using Unreal Sequencer, Unity Timeline/Cinemachine, and proprietary engines.
- Edit and finish videos, managing pacing, titles/supers, light motion graphics, subtitles/localization, and platform-specific exports.
- Perform color grading, including ACES/HDR to SDR conversions and LUT application.
- Create adaptations for various aspect ratios, cutdowns, thumbnails, GIFs, store assets, and UA technical variants.
What We're Looking For
- Strong skills in Unreal Engine and Unity, with openness to proprietary engines.
- Familiarity with mobile and PC/console platforms and their store constraints.
- Proficiency with tools: Premiere, Resolve, After Effects (or equivalents), and capture cards/OBS.
- Basic DAW skills.
- Ability to quickly ramp up on new builds and production pipelines.
- Rigorous compliance with technical and creative specifications.
Nice to Have
- Experience creating in-engine cutscenes using Sequencer/Blueprints or Timeline/C#.
- Experience with camera rigs.
- Knowledge of ACES/HDR and color management workflows.
- Experience with multiplayer capture workflows.
Technical Stack
- Engines: Unreal Engine, Unity, Proprietary engines (Frostbite/Core/etc.)
- Video Tools: Premiere, Resolve, After Effects, OBS
- Audio: DAW software
Team & Environment
You'll join a multi-disciplinary creative agency of ~80 digital nomads driven by hard work and hard fun.
Work Mode
This is a global, remote position. Eligible locations include Portugal, UK, Spain, Italy, Netherlands, Germany, Montenegro, Poland, Cyprus, Serbia, Ukraine, Turkey, Georgia, UAE, Vietnam, Indonesia, and the US.
Playsense is an equal opportunity employer.




