DNEG is looking for a Facial Rigging TD to create sophisticated facial rigs that power expressive digital performances. In this role, you'll develop rigs for digital humans and creatures, enabling subtle and convincing facial animation for world-class visual effects and television productions.
What You'll Do
- Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.
- Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.
- Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.
- Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.
- Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.
- Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.
- Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.
- Optimize rigs for performance and stability within production environments.
- Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.
- Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability.
Team & Environment
You will be part of the Creature Department at DNEG, collaborating directly with modelling, animation, and pipeline teams.
Work Mode
This is an on-site position based in the United Kingdom.
DNEG is an equal opportunity employer.





