Kyiv, Kyiv City, Ukraine Hybrid Employment

Ubisoft is hiring an Animation Rigger/Technical Animator

About the Role

Ubisoft is looking for an Animation Rigger/Technical Animator to join our team. You will design and build versatile rigging systems for characters, weapons, skins, and props in Rainbow Six Siege, ensuring the animation pipeline is efficient, robust, and meets artistic and gameplay requirements.

What You'll Do

  • Carry out character rigging and skinning based on models from character artists.
  • Adjust character skeletons as necessary.
  • Create and use tools to increase quality and effectiveness of game-ready assets.
  • Coach artists on adapting their work to suit animation and the art director's vision.
  • Configure ragdolls (procedural animations with physics engine).
  • Help determine expectations with the art director by demonstrating tangible impacts of vision changes.
  • Ensure good use of the project's naming conventions.
  • Ensure rigging/skinning results meet the project's artistic standards.

What We're Looking For

  • Extensive experience in the video game industry as a rigger, technical animator, or other relevant experience.
  • Knowledge of the game pipeline.
  • Strong knowledge of 3DS Max and Motion Builder.
  • Strong knowledge in skinning, bones placement, IK, and human anatomy for realistic deformation.
  • Strong knowledge in mechanical rigging.
  • Good knowledge of topology and ability to update 3D models to fit animation needs.
  • Excellent problem-solving, critical thinking, and communication skills.
  • A collaborative mindset with the initiative to propose and implement improvements.
  • Ability to lead by example and support peers through knowledge sharing and documentation.
  • Comfort working in a fast-paced and evolving technical environment.
  • Sense of aesthetics.
  • Functional English proficiency (both spoken and written), with the ability to present and explain your work.

Technical Stack

  • 3DS Max
  • Motion Builder

Team & Environment

You will work closely with animators and 3D artists.

Benefits & Compensation

  • Generous Time Off: 20 annual vacation days, additional leave for volunteering, parental leave, and special occasions. Sabbaticals and long-term leave options.
  • Temporarily Flexible Work Model: Choose to work remotely or from Kyiv and Odesa offices.
  • Professional Growth: Access to Ubisoft's learning platform, training programs, English & French classes, and a structured career development plan.
  • Comfortable Workplace & Tech Support: Modern office with sports facilities, a Fun Hub, and a shelter. Latest hardware, dedicated IT support, and a home office setup.
  • Health & Wellness: Premium health insurance, psychological support, gym memberships, mindfulness sessions, wellness activities, and free bicycles for commuting.
  • Community & Fun: Additional time off for social initiatives, office celebrations, game release events, after-work activities, and recreational areas.
  • Gaming Perks: Collection of Ubisoft games across all platforms.

Work Mode

This is a hybrid position based in Kyiv or Odesa.

Ubisoft is an inclusive and veteran-friendly company. We believe diverse perspectives help both players and teams thrive, and we are passionate about innovation and pushing entertainment boundaries.

Required Skills
3DS MaxMotion BuilderRiggingSkinningBone PlacementInverse Kinematics (IK)Human AnatomyMechanical RiggingTechnical AnimationGame Pipeline
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About company
Ubisoft

Ubisoft creates original and memorable gaming experiences, with acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, and Rainbow Six.

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Job Details
Department Software Development
Category other
Posted 14 days ago