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Colonist is hiring an UI Designer

About the Role

About the Role

Role details below.

Responsibilities

  • Own the visual quality of Colonist's UI
  • Translate game mechanics into beautiful, intuitive interfaces
  • Make every button, animation, and screen feel like it belongs in a world players want to stay in
  • Work closely with developers and product to ship work that reaches millions of players
  • Push quality forward independently and treat the product like your own
  • Create high-quality UI designs that set a new standard for creativity and usability
  • Create animations and motion that make interactions feel alive and intentional
  • Collaborate with developers and QA to ensure designs ship as intended
  • Identify and solve visual problems without waiting to be asked

Requirements

  • AI first-mindset. We see AI fluency as a real multiplier
  • Strong portfolio showing game UI, interaction design, or animation work (link yours when applying)
  • Proficiency in Figma or equivalent tools
  • Solid grasp of animation principles and motion design
  • Understanding of game mechanics and how UI serves gameplay
  • Clear, structured written communication; this is a remote, async team

Nice to Have

  • Basic scripting for prototyping (JavaScript, C#, or AI-assisted tooling)
  • Game sound design experience

Compensation

Competitive salary paid in USD

Additional Information

  • Working Hours: We work asynchronously and value outcomes over hours
  • Async culture; deep work, no performative meetings
  • Your work ships to 3,6M+ yearly active players
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About company
Colonist
We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative.
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Job Details
Department Product
Category design
Posted 2 hours ago