About the Role
Role details below.
Responsibilities
- Own the visual quality of Colonist's UI
- Translate game mechanics into beautiful, intuitive interfaces
- Make every button, animation, and screen feel like it belongs in a world players want to stay in
- Work closely with developers and product to ship work that reaches millions of players
- Push quality forward independently and treat the product like your own
- Create high-quality UI designs that set a new standard for creativity and usability
- Create animations and motion that make interactions feel alive and intentional
- Collaborate with developers and QA to ensure designs ship as intended
- Identify and solve visual problems without waiting to be asked
Requirements
- AI first-mindset. We see AI fluency as a real multiplier
- Strong portfolio showing game UI, interaction design, or animation work (link yours when applying)
- Proficiency in Figma or equivalent tools
- Solid grasp of animation principles and motion design
- Understanding of game mechanics and how UI serves gameplay
- Clear, structured written communication; this is a remote, async team
Nice to Have
- Basic scripting for prototyping (JavaScript, C#, or AI-assisted tooling)
- Game sound design experience
Compensation
Competitive salary paid in USD
Additional Information
- Working Hours: We work asynchronously and value outcomes over hours
- Async culture; deep work, no performative meetings
- Your work ships to 3,6M+ yearly active players