Santa Monica, California, United States On-site Employment USD 145,000 - 165,000 Yearly

Absurd Ventures is hiring a Principal Technical Gameplay Designer

About the Role

Absurd Ventures is hiring a Principal Technical Gameplay Designer to own the design and implementation of compelling moment-to-moment gameplay. You will be responsible for delivering world-class player feel, working closely with a cross-disciplinary team of designers, animators, engineers, and artists.

What You'll Do

  • Own and drive the implementation of all moment-to-moment player-feel gameplay.
  • Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems.
  • Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship.
  • Author and maintain design documentation to ensure clarity and alignment.
  • Analyze playtest data and player feedback to continuously refine and balance combat systems.
  • Own combat encounters and pacing in collaboration with level and narrative design teams.
  • Establish metrics and best practices for environment and encounter design.
  • Mentor junior designers and contribute to the evolution of team processes.
  • Maintain high standards for quality, responsiveness, and fun across all combat elements.

What We're Looking For

  • 5+ years of experience in game design with at least 2 shipped titles, including one in a senior or lead combat role.
  • Deep understanding of player mechanics, animation-driven gameplay, enemy design, and AI behavior.
  • High technical proficiency with Unreal Engine 5.0 and its suite of combat, AI, and animation tools.
  • Strong prototyping skills with scripting languages or visual scripting systems (e.g., Blueprint, Lua).
  • Excellent communication, collaboration, and documentation skills.
  • Passion for creating satisfying, intuitive, and deep combat systems.

Nice to Have

  • Experience designing melee combat systems, ranged combat, or hybrid mechanics.
  • Background working on open-world or sandbox games.
  • Experience planning player skill and progression systems.
  • Knowledge of cinematic combat presentation and camera work.
  • Experience working with motion capture and/or animation pipelines.

Technical Stack

  • Unreal Engine 5.0
  • Blueprint
  • Lua

Team & Environment

You will work closely with design leadership, animators, engineers, and artists.

Benefits & Compensation

  • Salary: $145,000 to $165,000 per year + equity eligibility
  • Medical, dental, and vision insurance
  • Life insurance
  • Disability insurance
  • 401(k) matching
  • Vacation time
  • Sick time
  • Company holidays
  • Parental leave

Work Mode

This is an onsite position based in Santa Monica, CA.

Absurd Ventures is an equal opportunity employer.

Required Skills
Unreal Engine 5.0BlueprintLuaGame DesignCombat SystemsAI BehaviorEnemy DesignAnimation-driven GameplayPrototypingScripting
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Revenue-sharing compensation
Project choice & autonomy
International client base
Career growth support
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Job Details
Department Software Development
Category other
Posted 14 days ago