This position is no longer available
Paris or London

Genesis AI was looking for a Member of Technical Staff

Genesis AI seeks a Member of Technical Staff to architect and build the core systems for training next-generation robotics foundation models. You will be responsible for developing high-throughput rendering and simulation systems that enable large-scale, efficient training of Physical AI.

What You'll Do

  • Develop a high-throughput rendering pipeline for training robotics foundation models.
  • Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models.
  • Build an efficient platform for large-scale robotics training and evaluation.
  • Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training.
  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI.

What We're Looking For

  • Passion for your craft and demonstrated excellence in rendering and graphics engineering.
  • Exceptional ownership and initiative—finding and solving problems independently.
  • Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years).
  • A deep and holistic understanding of rendering pipelines.
  • Production-level expertise in C++ and CUDA.

Nice to Have

  • Experience in physics simulation.

Technical Stack

  • C++
  • CUDA
  • Unreal Engine
Required Skills
C++CUDA
About company
Genesis AI
AI technology company focused on developing foundation models for physical and robotic systems
All jobs at Genesis AI Visit website
Job Details
Department Software Development
Category other
Posted 3 months ago