Genesis AI seeks a Member of Technical Staff to architect and build the core systems for training next-generation robotics foundation models. You will be responsible for developing high-throughput rendering and simulation systems that enable large-scale, efficient training of Physical AI.
What You'll Do
- Develop a high-throughput rendering pipeline for training robotics foundation models.
- Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models.
- Build an efficient platform for large-scale robotics training and evaluation.
- Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training.
- Collaborate with a team of driven individuals committed to building general-purpose Physical AI.
What We're Looking For
- Passion for your craft and demonstrated excellence in rendering and graphics engineering.
- Exceptional ownership and initiative—finding and solving problems independently.
- Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years).
- A deep and holistic understanding of rendering pipelines.
- Production-level expertise in C++ and CUDA.
Nice to Have
- Experience in physics simulation.
Technical Stack
- C++
- CUDA
- Unreal Engine





