Paris or London Employment

Genesis AI is hiring a Member of Technical Staff

About the Role

Genesis AI seeks a Member of Technical Staff to architect and build the core systems for training next-generation robotics foundation models. You will be responsible for developing high-throughput rendering and simulation systems that enable large-scale, efficient training of Physical AI.

What You'll Do

  • Develop a high-throughput rendering pipeline for training robotics foundation models.
  • Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models.
  • Build an efficient platform for large-scale robotics training and evaluation.
  • Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training.
  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI.

What We're Looking For

  • Passion for your craft and demonstrated excellence in rendering and graphics engineering.
  • Exceptional ownership and initiative—finding and solving problems independently.
  • Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years).
  • A deep and holistic understanding of rendering pipelines.
  • Production-level expertise in C++ and CUDA.

Nice to Have

  • Experience in physics simulation.

Technical Stack

  • C++
  • CUDA
  • Unreal Engine

Required Skills
C++CUDAUnreal EngineRenderingGraphics EngineeringReal-Time Rendering PipelinesLow-Level Code
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About company
Genesis AI

AI technology company focused on developing foundation models for physical and robotic systems

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Job Details
Department Software Development
Category other
Posted 14 days ago