What You'll Do
Design and implement efficient graphics components such as rendering kernels and geometry processing operators, optimized for performance and scalability. Build production-ready systems that integrate with machine learning pipelines and creative workflows used by artists and developers.
Work across GPU clusters, cloud infrastructure, and digital content creation (DCC) tools to ensure consistent, high-quality output. Partner with AI researchers and product teams to turn conceptual ideas into functional, reliable software. Help shape internal tools, documentation, and technical demonstrations that advance the team’s capabilities.
Requirements
- Extensive experience in C++ and GPU programming, with a focus on writing fast, memory-conscious code
- Strong grasp of computer graphics principles, particularly in rendering or geometry processing
- Proven background developing large-scale graphics systems such as rendering engines or asset processing pipelines
- Commitment to clean, maintainable code, thorough testing, performance analysis, and long-term system reliability
Preferred Qualifications
- Familiarity with DCC platforms like Houdini, Blender, or Maya, including plugin or tool development
- Experience in AAA games, visual effects, or other high-fidelity 3D production environments
- Contributions to open-source graphics projects or publications in recognized computer graphics venues
Benefits
Work on pioneering 3D generative AI technology used in gaming, film, robotics, simulation, and industrial design. Be part of a culture that values deep thinking, empathy, honesty, and bold technical exploration. We prioritize excellence in design, code, and user experience. Flexible work arrangements—including hybrid and fully remote options—are available for outstanding candidates.