The Boeing Company is hiring 2 Gameplay Developers for its Commercial Pilot Training division in Australia. You will build high-fidelity interactive training applications for commercial pilots, applying deep expertise in Unreal Engine 5 and modern software-engineering practices. In this role, you will serve as the technical bridge between designers, artists, and simulation engineers to deliver realistic, performant experiences.
What You'll Do
- Rapidly prototype interactive features (e.g., instrument panel controls, flight-dynamics logic) in C++/Blueprints and evaluate emerging tools for aerospace use.
- Translate aerospace requirements into robust gameplay systems and ensure seamless integration with the simulation pipeline.
- Build and maintain in-engine editor extensions, custom configuration panels, and debugging utilities for desktop and VR/AR platforms.
- Design modular, testable gameplay frameworks (input handling, state machines, AI, networking, physics) that scale with large environments and frequent updates.
- Identify bottlenecks in performance and implement custom scripts or plugins to improve iteration speed and runtime efficiency.
- Define coding standards, develop automated tests, integrate CI/CD pipelines, and conduct profiling/optimization to meet real-time constraints on mobile, PC, and head-mounted displays.
What We're Looking For
- 4 - 7+ years of professional experience as a gameplay or software engineer in a production environment.
- A proven track record delivering high-fidelity interactive content for games, aerospace, defence, or scientific-visualization projects.
- Expert proficiency in Unreal Engine 5 (C++, Blueprints, Gameplay Framework, Profiling tools).
- Proven experience building complex gameplay systems: input, UI, physics, AI, and multiplayer/networked components.
- Demonstrated ability to optimize performance for desktop and VR/AR platforms, including memory management and multithreading.
- Excellent collaboration and communication skills, comfortable working in Agile squads, with the ability to create technical documentation.
Nice to Have
- Direct experience with flight-simulation or pilot-training systems, including knowledge of avionics or sensor modelling.
- Hands-on work with VR/AR hardware and optimization techniques.
- A proven track record of shipping at least one commercial game.
- Familiarity with iOS development pipelines and performance constraints on mobile devices.
- Background in regulated, safety-critical environments (aerospace, automotive, medical).
- Strong ability to influence cross-functional teams and mentor junior engineers.
- A Bachelor’s degree in computer science, engineering, game development, or a related field.
Technical Stack
- Unreal Engine 5
- C++
- Blueprints
- VR/AR platforms
Team & Environment
You will work within cross-disciplinary teams and Agile squads, serving as a technical bridge to support designers, artists, and simulation engineers.
Benefits & Compensation
- Flexible working options
- Competitive remuneration and incentive plan
- Discounts for health insurance, travel and accommodation
- Salary packaging options
- Health and wellbeing benefits
- Global opportunities
- Study assistance
- Performance incentives
Work Mode
This role is a hybrid position based in Brisbane.
Our Boeing Australia employers are committed to inclusive and flexible workplaces and encourage people of all backgrounds, ages, genders, disabilities and for veterans and Aboriginal and Torres Strait Islander peoples to apply.



