KingsIsle Entertainment is looking for a Build and Tools Software Engineer to manage and enhance our build hardware and proprietary software systems. In this role, you will define and implement improvements to our build infrastructure, modernize processes, and support the game development pipeline by maintaining and extending our internal tool suite.
What You'll Do
- Collaborate with team members to design, implement and test well-engineered, reliable, maintainable, and scalable processes and systems
- Monitor and maintain the health of the build infrastructure
- Work with development and IT teams to modernize the build infrastructure
- Work with game development teams to enhance the existing tool suite and develop new tools to support current and forthcoming products
- Identify technical and developmental risks/obstacles and generate solutions
- Follow and learn best practices, processes, and systems standards
What We're Looking For
- Bachelor’s in Software Engineering, Computer Science, or equivalent professional experience
- 2+ years software engineering or operations experience
- Strong Windows, Linux, and macOS system knowledge
- Web based scripting experience (PHP, JavaScript)
- Bash scripting, ssh and remote machine management experience
- Windows development experience
- C#, .NET development experience
- SVN experience
- Database/MySQL experience
- Strong time management skills with the ability to assess risk, define priorities, and resolve problems while meeting deadlines
- Excellent critical and analytical skills
- Strong written and verbal communication
Nice to Have
- XML and HTML experience
- Cygwin experience
- C++, Python development experience
- Experience with industry standard build systems
- Experience with non-SVN source control systems
- Linux development experience
Technical Stack
- Operating Systems: Windows, Linux, macOS
- Languages: PHP, JavaScript, Bash, C#, .NET, XML, HTML, C++, Python
- Tools & Systems: SVN, MySQL, Cygwin
Team & Environment
You will work closely with development and IT teams and assist the Tools Engineer in supporting the game development process.
