Zurich, Zurich, Switzerland Employment

YouTube is hiring a Software Engineer II

About the Role

YouTube is looking for a Software Engineer II to join the Studio Content Hub team. You will be responsible for enabling creators to easily find, group, and plan their content, owning the end-to-end content lifecycle experience. You will work on a specific project critical to Google's needs, focusing on AI-first features and platform improvements.

What You'll Do

  • Enable AI-first features and platform improvements.
  • Implement backend services (C++) and frontend services in TypeScript.
  • Collaborate cross-functionally with product managers and UX Designers.
  • Design, plan, execute, and track the assigned work.
  • Get involved in the entire lifecycle including logging, metrics, launch preparation, and launch monitoring.

What We're Looking For

  • Bachelor’s degree or equivalent practical experience.
  • 1 year of experience with software development in one or more programming languages (e.g., Python, C, C++, Java, JavaScript).
  • 1 year of experience with full stack development, across back-end such as Java, Python, GO, or C++ codebases, and front-end experience including JavaScript or TypeScript, HTML, CSS or equivalent.
  • 1 year of experience with data structures and algorithms.

Nice to Have

  • Master's degree or PhD in Computer Science or a related technical field.
  • Experience developing accessible technologies.
  • Experience in ML model coding languages (e.g., Python).
  • Experience in backend coding languages such as Golang, Rust, or Java.

Technical Stack

  • C++, TypeScript, JavaScript, HTML, CSS, Python, Java, GO, Golang, Rust

Team & Environment

You will join the Studio Content Hub team within YouTube's Content Hub organization.

At YouTube, we believe that everyone deserves to have a voice, and that the world is a better place when we listen, share, and build community through our stories. We work together to give everyone the power to share their story, explore what they love, and connect with one another in the process. We explore new ideas, solve real problems, and have fun — and we do it all together.

Google is proud to be an equal opportunity workplace and is an affirmative action employer. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status.

Required Skills
C++TypeScriptJavaScriptPythonJavaGOGolangRustHTMLCSSFull Stack DevelopmentData StructuresAlgorithms
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YouTube

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description: CD PROJEKT RED is looking for an Expert Technical Artist with a focus in Graphics to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. You’ll bring advanced skills, both artistic and technical, along with attention to detail and a passion for creating high-quality, accessible visuals that meet our ambitious artistic and technical goals.Daily Responsibilities* Collaborate with graphics engineers, designers, artists, and other developers to align rendering approaches with creative and technical targets. * Conduct look-development and break down high-bar visual goals into actionable, real-time-ready procedures. * Prototype, test, and extend rendering systems within Unreal Engine 5. * Research emerging trends and advancements in rendering technology. * Maintain visual coherence across scalability targets through thoughtful workflows and system integration. * Identify, troubleshoot, and resolve rendering and performance-related challenges. * Collaborate on GPU budgets and content memory allocations, offering guidance to content developers. * Develop test gyms and unit tests to help artists deliver optimized, performant content. * Support cross-functional collaboration to ensure systemic alignment across disciplines. * Mentor and guide the art team on best practices and technical approaches for world-building and rendering. Qualifications: Qualifications* Typically 7+ years of experience in real-time graphics, rendering, or technical artistry. * Strong understanding of GPU workflows (lighting, rendering, compute shaders), particularly in Unreal Engine 5. * Proven experience in developing shaders and materials that balance performance and visual quality. * Proficiency in HLSL, GSL, or other shader languages. * Experience developing tools or automation systems using C++ or Python. * Experience with node-based shading systems. * Familiarity with DirectX 12 or similar graphics APIs. * Demonstrated experience building scalable lighting, shading, and material pipelines. * Experience with profiling tools such as PIX, RenderDoc, Unreal Insights, or similar. * Strong communication skills with the ability to explain technical concepts across disciplines. * Initiative in driving shared goals, mentoring peers, and contributing independently and collaboratively. * Creative and strategic problem-solving abilities that foster innovation. Please include a portfolio that showcases your technical art contributions and, if possible, code samples or relevant tools/scripts that demonstrate your problem-solving and development skills. Additional Information: The application window for this position will close by 04/30/2026.This job can be hybrid/in-office or fully remote. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.Health & Well-Being* Company-paid medical healthcare (dental, vision, and mental). * Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. * Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year. * 401K with employer matching. * Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more. * Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. * RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth* Flexible working hours. * Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. * A welcome pack filled with goodies — to help you feel right at home once you join the team. Life in the Office* Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet. * Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. * No dress-code — we like to keep it casual. This position is a new role.Estimated pay range for this position: 151 400 - 231 200 USD annually This role may also be eligible for discretionary stock options.At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.#LI_Remote

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Job Details
Department Software Development
Category fullstack
Posted 14 days ago