UserWise Services is hiring a Senior Systems & Economy Designer to shape the core progression and economy of a new mobile free-to-play game based on a globally recognized IP. In this hands-on role, you will design, model, and tune systems to create a sustainable, long-term experience that meets player and business goals.
What You'll Do
- Design and maintain the end-to-end economy, including currencies, rewards, sinks, inflation control, and progression pacing.
- Model player progression across early, mid, and long-term play to ensure clarity, motivation, and sustainable growth.
- Co-own monetization design, translating experience guardrails into concrete mechanics, pricing logic, and progression pacing.
- Build and maintain spreadsheet-based models to simulate player behavior and economic outcomes.
- Predict the impact of new features, rewards, or events before implementation.
- Identify and mitigate economy risks such as inflation, stagnation, or exploit loops.
- Design the systemic frameworks that support events, challenges, streaks, and recurring content.
- Own LiveOps economy tuning and reward scaling, ensuring events remain exciting without destabilizing the economy.
- Monitor economy health signals and propose tuning updates.
- Work closely with the Creative Director to align systems with the overall vision.
- Collaborate with engineers to ensure systems are clearly specified, feasible, and efficiently implemented.
- Produce clear design documentation, flows, and data definitions.
What We're Looking For
- 5+ years of experience in systems and/or economy design for mobile F2P games.
- Proven experience designing progression, currencies, and monetization systems.
- Strong analytical and mathematical skills; comfortable reasoning about complex systems.
- Advanced proficiency with Excel or Google Sheets for modeling and simulation.
- Solid understanding of player motivation, retention, and monetization dynamics.
- Experience collaborating closely with design leadership and engineering.
- Fluent in English; comfortable working in a remote, international team.
Nice to Have
- Experience with casual or hybrid-casual mobile games.
- Familiarity with LiveOps systems such as events, leaderboards, or battle-pass-style mechanics.
- Experience tuning systems post-launch or during soft launch.
- Background in economics, mathematics, data analysis, or similar fields.
- Experience with scripting or lightweight tooling for simulations.
- Familiarity with AI-assisted development or gameplay systems.
Technical Stack
- Excel
- Google Sheets
Team & Environment
This is a hands-on role in a lean team, working closely with the Creative Director / Lead Game Designer, engineering, and production. You will report directly to the Creative Director / Lead Game Designer.
Benefits & Compensation
- Contribute directly to a new mobile game from early development through launch.
- Work on a globally recognized IP with real brand reach and growth potential.
- Help shape the systems backbone of a new mobile game from early development through launch.
- Work in a lean, senior team where your decisions have immediate impact.
- Opportunity to influence long-term LiveOps and game health.
- 100% remote, flexible work with a small, passionate, execution-focused team.
Work Mode
This is a fully remote position, open to candidates in all EU locations.
UserWise Services is an equal opportunity employer.


