United States Remote (Country) Full-time

EX Squared is hiring a Senior Character Artist (Remote - US)

About the Role

Jobgether is looking for a Senior Character Artist to create visually stunning digital characters for video games. You will join a highly creative and collaborative team, working alongside art directors and lead artists to define art direction and produce high-quality assets.

What You'll Do

  • Model and texture character assets, including heads, bodies, clothing, armor, and props, to the highest quality standards.
  • Collaborate with art directors and lead artists to define and maintain art direction for the project.
  • Mentor and support junior artists, providing guidance on workflows and asset creation.
  • Integrate and review deliveries from co-development and external teams.
  • Experiment with new techniques to improve visual fidelity, efficiency, and workflow.
  • Ensure assets meet technical requirements and are optimized for the game engine.
  • Assist in creating and maintaining documentation in Confluence or equivalent platforms.
  • Participate in task management using JIRA, Flow, or similar tools.

What We're Looking For

  • Advanced proficiency with Maya or 3ds Max, ZBrush, Substance Painter, Marvelous Designer, and Photoshop.
  • Expertise in creating realistic and stylized characters, with strong knowledge of human and animal anatomy.
  • Advanced skills in PBR shader creation and complex node-based shader networks (Unreal Engine, Substance Designer, etc.).
  • Experience generating normal maps from high-poly models and hair creation (card and strand-based).
  • Solid foundation in organic and hard surface modeling.
  • Strong traditional painting skills and the ability to adapt to various art directions.
  • Ability to meet deadlines in a fast-paced production environment and work collaboratively with a team.
  • Experience with source control systems such as Perforce and familiarity with Microsoft Office Suite.

Technical Stack

  • Modeling & Sculpting: Maya, 3ds Max, ZBrush
  • Texturing & Materials: Substance Painter, Substance Designer, Photoshop
  • Cloth Simulation: Marvelous Designer
  • Engine & Tools: Unreal Engine
  • Production & Collaboration: Perforce, Microsoft Office Suite, Confluence, JIRA, Flow

Team & Environment

You will work in a collaborative environment alongside art directors and lead artists.

Benefits & Compensation

  • Compensation: $72.16 USD hourly
  • Access to medical, dental, and vision benefits.
  • Opportunity to work in a highly creative, collaborative, and innovative game development environment.
  • Professional growth through mentorship and skill development.
  • Influence on high-profile projects and game assets seen by a global audience.

Work Mode

This is a remote position open to candidates located within the United States.

Jobgether provides equal employment opportunity.

Required Skills
Maya3ds MaxZBrushSubstance PainterMarvelous DesignerPhotoshopUnreal EngineSubstance DesignerPerforceMicrosoft Office SuiteCharacter Art3D ModelingTexturingGame DevelopmentPipeline Development
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About company
EX Squared

Technology company focused on IT and software solutions

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Job Details
Category design
Posted 7 months ago