Requirements
- Strong UE/Unity, openness to proprietary engines.
- Mobile + PC/console familiarity; platform/store constraints.
- Tools: Premiere/Resolve/AE (or equivalents), capture cards/OBS; basic DAW skills.
- Fast ramp-up on new builds and pipelines; rigorous spec compliance.
Nice to Have
- In-engine cutscenes (Sequencer/Blueprints, Timeline/C#), camera rigs.
- ACES/HDR & color management.
- Multiplayer capture workflows.
Work Arrangement
Remote (Worldwide)
Team
Team size: ~80. Structure: digital nomads