Skydance is looking for a Gameplay Animator to join the core team developing a high-quality AAA single-player story-driven action-adventure game built using Unreal Engine. You will help expand a small animation team with a focus on gameplay animation.
What You'll Do
- Provide daily hands-on editing and tuning of motion capture-based animation content.
- Create rapid prototyping including hand-keyed placeholder content.
- Enhance motion capture content to plus up and bring the “super” to the final content.
- Collaborate with Engineering, Design, and Animation to devise, implement and debug animation systems and gameplay mechanics.
- Collaborate with Design and Sr. Animators to ensure timing, expression and style of animations for core systems meet requirements.
- Work closely and clearly communicate with internal Animation partners to ensure that quality and technical requirements and timelines are being met.
- Be involved in Motion Capture shoots.
- Be an active partner in the integration of gameplay with cinematic animation.
- Collaborate with Animation Directors to ensure alignment with Narrative vision.
What We're Looking For
- 3+ years of experience in gameplay animation, including third-person action-adventure titles.
- Shipped 1+ AAA titles as a gameplay animator.
- Experience with advanced animation systems and root motion (Motion Matching, Motion Warping).
- Experience developing in a real-time environment (Unreal).
Technical Stack
- Unreal Engine
Team & Environment
You will join a small animation team that is part of the core team developing a AAA game, reporting to Animation Directors.
Benefits & Compensation
- Salary: $85,000 – $100,000
Work Mode
This is a hybrid position based in Los Angeles.
Skydance builds games through creativity, collaboration, and trust. We empower teams to take ownership, openly share ideas, and push boundaries.




