Responsibilities
- Leveling up the design team through clear direction, consistent feedback, and engaged coaching.
- Crafting proposals that articulate how these features and systems align with the game’s design pillars and encourage the desired player behaviors.
- Delivering clear, concise, and thorough specifications to cross-functional teams responsible for implementing these systems.
- Providing team members with direction on how content should be created, tuned, and live-operated within these systems.
- You will become an expert in the genre, target audience, and the game’s mechanics and systems, and share your learnings with the broader product organization to advance our collective knowledge.
Requirements
- Proven experience in free-to-play (F2P), games as a service, and live operations – demonstrating a clear vision of excellence and the ability to establish effective design processes, workflows, and tooling.
- A comprehensive view of game systems and the implications of design decisions across both the product and player lifecycle.
- A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that enables you to design from first principles.
- Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
- Ability to synthesize feedback from team members, user playtests, and other validation efforts into actionable product insights and rapidly iterate on designs.
Nice to Have
- Natural curiosity and eagerness to learn are valued traits. You are expected to stay abreast of industry trends and apply insights to current and future projects