This position is no longer available
Vancouver, British Columbia, Canada Hybrid

Electronic Arts was looking for an Environment Artist

Electronic Arts is looking for an Environment Artist to join the team behind EA SPORTS UFC. You will create high-quality, cinematic, and physically authentic environments that define the game's visual identity, translating concept art into production-ready assets and immersive arenas.

What You'll Do

  • Create high-quality benchmark content from hero assets to fully realized arenas and fight spaces.
  • Build cinematic, physically authentic environments that enhance gameplay and presentation.
  • Translate concept art and real-world reference into modular, production-ready assets.
  • Execute high-poly to low-poly workflows with strong optimization awareness.
  • Craft realistic PBR materials, including authoring your own materials when needed.
  • Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering.
  • Drive features forward independently, with support from the environment lead and team when needed.
  • Contribute to pipeline improvements, new tools, and workflow efficiencies.

What We're Looking For

  • 6+ years of experience in Film, entertainment, or relevant industries OR 4+ years experience in games working in a real-time environment.
  • Strong proficiency in Maya.
  • Experience working in modern game engines (Unreal, Frostbite, Unity, or similar).
  • Advanced skills in Substance Painter.
  • Experience with ZBrush and Photoshop.
  • Understanding of realistic PBR workflows.
  • Solid high-poly modeling and hi-to-low pipeline proficiency.
  • High Quality high poly modelling and materials.
  • Ability to create believable physical wear, surface breakup, and environmental storytelling.
  • Exceptional eye for lighting, composition, scale, and material realism.
  • Strong sense of cinematic presentation and broadcast authenticity.
  • Examples demonstrating your workflow from a concept to final piece.
  • Ability to own and drive features independently with environment and team support when needed.
  • Proactive communicator with leads and teammates.
  • Self-organized, capable of tracking tasks and delivering on schedule.
  • Comfortable collaborating across disciplines to solve problems.
  • Positive, consistent, and adaptable mindset.
  • Passionate about your craft and pushing visual quality.
  • Open to feedback and continuous improvement.
  • Curious, growth-oriented, and proactive in solving challenges.

Nice to Have

  • Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience.
  • Experience in Level Design.
  • Passionate gamer.

Technical Stack

  • Maya
  • Unreal Engine
  • Frostbite
  • Unity
  • Substance Painter
  • ZBrush
  • Photoshop

Team & Environment

You will collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering, reporting to the environment lead. The team is a collaborative, passionate group that finds daily joy in building cutting-edge graphics, exploring new technology, and raising the bar for sports realism.

Work Mode

This is a hybrid position based in Vancouver, BC.

Required Skills
MayaUnreal EngineFrostbiteUnitySubstance PainterZBrushPhotoshop3D ModelingTexturingEnvironment ArtReal-time Engines
About company
Electronic Arts
Electronic Arts (EA) creates world-renowned video game franchises, including Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims. The company is dedicated to shaping the future of interactive entertainment by building fandoms, driving interactive storytelling, and positioning its franchises at the center of the broader entertainment ecosystem.
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Job Details
Department Creative and Art Services
Category other
Posted 2 months ago