Electronic Arts is looking for an Environment Artist to join the team behind EA SPORTS UFC. You will create high-quality, cinematic, and physically authentic environments that define the game's visual identity, translating concept art into production-ready assets and immersive arenas.
What You'll Do
- Create high-quality benchmark content from hero assets to fully realized arenas and fight spaces.
- Build cinematic, physically authentic environments that enhance gameplay and presentation.
- Translate concept art and real-world reference into modular, production-ready assets.
- Execute high-poly to low-poly workflows with strong optimization awareness.
- Craft realistic PBR materials, including authoring your own materials when needed.
- Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering.
- Drive features forward independently, with support from the environment lead and team when needed.
- Contribute to pipeline improvements, new tools, and workflow efficiencies.
What We're Looking For
- 6+ years of experience in Film, entertainment, or relevant industries OR 4+ years experience in games working in a real-time environment.
- Strong proficiency in Maya.
- Experience working in modern game engines (Unreal, Frostbite, Unity, or similar).
- Advanced skills in Substance Painter.
- Experience with ZBrush and Photoshop.
- Understanding of realistic PBR workflows.
- Solid high-poly modeling and hi-to-low pipeline proficiency.
- High Quality high poly modelling and materials.
- Ability to create believable physical wear, surface breakup, and environmental storytelling.
- Exceptional eye for lighting, composition, scale, and material realism.
- Strong sense of cinematic presentation and broadcast authenticity.
- Examples demonstrating your workflow from a concept to final piece.
- Ability to own and drive features independently with environment and team support when needed.
- Proactive communicator with leads and teammates.
- Self-organized, capable of tracking tasks and delivering on schedule.
- Comfortable collaborating across disciplines to solve problems.
- Positive, consistent, and adaptable mindset.
- Passionate about your craft and pushing visual quality.
- Open to feedback and continuous improvement.
- Curious, growth-oriented, and proactive in solving challenges.
Nice to Have
- Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience.
- Experience in Level Design.
- Passionate gamer.
Technical Stack
- Maya
- Unreal Engine
- Frostbite
- Unity
- Substance Painter
- ZBrush
- Photoshop
Team & Environment
You will collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering, reporting to the environment lead. The team is a collaborative, passionate group that finds daily joy in building cutting-edge graphics, exploring new technology, and raising the bar for sports realism.
Work Mode
This is a hybrid position based in Vancouver, BC.


