Responsibilities
- Craft consistent visual stories across our product, website, docs, marketing campaigns, and community.
- Turn complex technical ideas into crisp, developer-friendly visuals.
- Propose ideas and initiatives to take things to the next step.
- Shape our brand visual language.
Requirements
- 2–6 years of professional design experience with a strong portfolio of illustration + zines/comic books/product/marketing work.
- Fluency with any vector editing tool.
- Comfortable delivering clean, vectorized assets.
- You can simplify technical concepts (APIs, pipelines, cloud, OSS) into approachable visuals for a developer audience.
- Comfortable working async in a remote, fast-moving, open-source culture.
- Developer/DevTools background (you’ve coded before or designed for developer products).
Nice to Have
- Self-directed, art-ward looking designer who splits their time between taking a stab at making developer tools have a woodstock-esque poster while also looking to finesse the smaller bits that lend soul to what the illustrations look to hype up.
- Experience with motion (After Effects/Lottie) for micro-animations and launch assets.
- Basic HTML/CSS literacy to collaborate with engineers on asset handoff.
- Experience designing for global OSS communities.
Benefits
- Competitive compensation with equity.
- High ownership, visible impact, and a front-row seat in the open-source observability ecosystem.
- A culture that loves craft, cares about developers, and ships.
Work Arrangement
Remote (Worldwide)