Responsibilities
- Lead, mentor, and develop artists, discipline leads, and production managers, including performance and career growth
- Contribute to department strategy, organizational structure, and long-term capability planning
- Oversee art production pipelines, set quality standards, and ensure predictable, timely delivery across features, LiveOps, and R&D
- Guide backlog planning, prioritization, and execution in collaboration with discipline leads and cross-functional stakeholders
- Ensure clear ownership, accountability, and effective collaboration across teams
- Drive alignment between the Visual Department and with Game Design, LiveOps, Engineering, Production, and other departments on priorities, timelines, and deliverables
- Establish and improve visual team's processes, communication flows, and collaboration models
- Shape and support the technical direction of art pipelines, tools, and workflows in collaboration with engineering, including integration of R&D outcomes into production
- Define and oversee vendor and outsourcing strategy, ensuring quality and efficiency
- Support standardization of tools, documentation, and best practices across the department
- Support financial planning, resource allocation, and scaling of the team
Requirements
- 5+ years of leadership experience in GameDev (e.g., Lead Artist, Art Manager, or Art Director)
- Experience leading teams of 10 or more people
- Confirmed experience contributing to commercial game titles in roles such as Tech artist, 3D artist, or Level Artist.
- Deep knowledge of art pipelines across disciplines (3D, Environment, Rendering, VFX, UI)
- Familiarity with game engines (e.g., Unity, Unreal, or proprietary engines) and industry-standard tools (e.g., Maya, Blender, Photoshop)
- Experience managing complex production environments, including backlog prioritization and live service delivery
- Ability to balance strategic thinking with hands-on problem solving
- Intermediate English (B2) or higher
Nice to Have
- Experience working on an AAA project
- Experience working on a PvP project
Benefits
- Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
- Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
- Sick Leave Compensation, Maternity Leave Benefits
- Premium Private Health Insurance
- Career development and education opportunities within the company
- English clubs and platform for learning languages
- Mental well-being program (iFeel)
- Commuting allowance
- Company events
- FitPass membership
- Discounts for employees
- Personal Gaming Account
- Coffee, fruits, and snacks in the office
- On-site canteen with subsidized prices for food and drinks
- Seniority Awards
- Referral program - you can recommend the best talents to the Company and receive a reward
Work Arrangement
Hybrid
Additional Information
- Please submit your CV in English to ensure smooth processing and review.