Responsibilities
- Define the core gameplay loop for brief augmented reality monster encounters.
- Design intuitive mechanics that work naturally with a smartphone camera and a physical tombstone.
- Develop interactions among the player, monster, environment, and virtual weapon.
- Create a supernatural weapon mechanic that fires plasma or fantastical energy, weakens or captures monsters, and drags them back into their graves.
- Determine how each of the three monsters behaves during encounters and where character-specific mechanics add meaningful value.
- Design encounters that are immediately understandable and satisfying within approximately 15 to 30 seconds while supporting longer play sessions.
- Establish systems for progression, scoring, replayability, difficulty, rewards, and player feedback.
- Explore how leaderboard and competitive mechanics can extend player engagement.
- Help decide whether multiplayer or social gameplay belongs in the initial product or future roadmap.
- Design onboarding that requires minimal instruction and gets users into the experience quickly.
- Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.
- Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
- Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.
- Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.
Compensation
Not specified
Work Arrangement
Remote (Worldwide) — LATAM
Team
Not specified
Not specified