Responsibilities
- Drive the growth for these line of credit products: Own the iOS experience across our credit products — optimizing onboarding, application conversion rates, improving repeat usage, and continuously raising the bar on how users move from application to active product use.
- Run experiments that advance the unified product vision: Test different product constructs and UX approaches that move us toward a single, seamless lending experience. You'll work from hypothesis to launch, validating what actually works before we scale it.
- Operate at the outcome level: You'll be trusted to an outcome — say, 40% conversion — and expected to improve it through your own problem-solving. That means working with design and product to identify the right levers, not waiting for a spec that tells you exactly what to build.
- Hold the line on precision in a regulated product: Errors in credit products don't just create bugs — they trigger compliance requirements: corrective notices, potential fee refunds, regulatory exposure. Your attention to detail is as much a product requirement as your engineering skill.
- Grow into full iOS ownership: Work alongside a staff iOS engineer charting a path to onboarding into and owning iOS for one or both of these products within 6–12 months — this is a real and near-term expansion of scope.
- Collaborate across the full stack: Partner with PMs, designers, data science, and backend engineers to build credit experiences that hold up at every layer — technically, experientially, and regulatory.
Requirements
- 5+ years of experience as an iOS engineer building consumer-facing mobile products. You're strong enough to own technical tradeoffs and quality without close oversight.
- Consumer product background is non-negotiable. You've built products that real users interact with daily. Candidates who are primarily interested on iOS infrastructure (e.g., app load time, build systems) or internal tooling might not be the right fit for this role.
- Product experimentation and analytics experience. You've worked with A/B testing frameworks — Statsig, LaunchDarkly, or similar — and analytics platforms like Amplitude or FullStory. The specific tools matter less than your ability to instrument experiments, analyze user behavior, and turn signal into product decisions.
- Outcome-oriented, not ticket-oriented. You can take a problem and drive an improvement independently — thinking through the journey, partnering with design, designing experiments, and iterating — without needing someone to prescribe the exact path.
- Attention to detail that extends beyond code quality. You understand that in a regulated product, the gap between what you meant to ship and what you actually shipped has real downstream consequences. You build accordingly.
Nice to Have
- Android experience or cross-platform interest is a plus. We're actively exploring how mobile engineers can stretch across both iOS and Android platforms as these products grow. That capability will matter, but is optional.
Benefits
- Virtual-first teamwork: The Tilt team is collaborating across 14 countries, 12 time zones, and counting. You’ll get started with a WFH office reimbursement.
- Competitive pay: We're big on potential, and it's reflected in our competitive compensation packages and generous equity.
- Complete support: Find flexible health plans at every premium level, and substantial subsidies that stand up to global standards.
- Visibility is yours: You can count on direct exposure to our leadership team — we’re a team where good ideas travel quickly.
- Paid global onsites: Magic happens IRL: we gather twice yearly to reconnect over shared meals or kayaking adventures. (We’ve visited Vail, San Diego, and Mexico City, to name a few.)
- Impact is recognized: Growth opportunities follow your contributions, not rigid promotion timelines.
Additional Information
- Travel for company offsites is expected at a minimum 2 times a year.
- Paid global onsites: we gather twice yearly to reconnect over shared meals or kayaking adventures.