About the Role
Design and implement puzzle levels that align with project goals, focusing on player engagement and logical progression through iterative testing and feedback integration.
Responsibilities
- Create initial puzzle level concepts based on project requirements
- Develop functional prototypes for review and testing
- Refine level designs using feedback from team members
- Ensure puzzle difficulty progresses logically for players
- Collaborate with designers to maintain thematic consistency
- Test levels to identify gameplay issues or imbalances
- Adjust mechanics to improve user experience
- Document design changes and version updates
- Integrate audio and visual elements into level builds
- Support debugging efforts with technical teams
- Maintain organized project files and assets
- Follow established design guidelines and workflows
- Participate in design review meetings
- Adapt levels for different platforms as needed
- Contribute ideas for new puzzle mechanics
- Ensure accessibility considerations are addressed
- Meet project deadlines for deliverables
- Communicate clearly with team leads
- Implement feedback from quality assurance reports
- Preserve intended player experience across iterations
Nice to Have
- Experience with mobile puzzle games
- Exposure to narrative-driven level design
- Familiarity with agile development workflows
- Previous remote collaboration experience
- Knowledge of accessibility standards in games
Compensation
Project-based payment terms apply
Work Arrangement
Remote work arrangement
Team
Collaborative environment with creative design and development teams
Project Scope
This is a temporary assignment focused on delivering specific puzzle levels within a defined timeline. Work is evaluated per milestone with potential for additional tasks based on performance.
Tools & Software
Candidates should be comfortable using industry-standard design tools and may need to learn proprietary systems during onboarding.
Not applicable