Responsibilities
- Help execute cinematic & gameplay shots through in-game “acting”
- Use debug tools, cheat systems, and custom builds to stage and capture gameplay footage
- Track and organize shot files and details for capture director review
- Take screenshots or create short-form content (e.g., GIFs, social clips)
- Support producer and dev team to implement quality of life capture features
Requirements
- Experience with developer builds, replay systems, and in-game capture workflows
- Attention to detail and the ability to work independently or with remote teams
- Comfortable taking direction and reacting quickly in fast-paced creative environments
- Solid organization and communication skills
- At least 1 year of relevant experience in games or short form trailer production
- Experience with competitive multiplayer PC games and game culture
Nice to Have
- Familiarity with game engines like Unreal or Unity
- Background in QA, gameplay testing, or camera/debug tools
- Experience working with Adobe tools (such as Premiere, After Effects)
- Interest in game development, storytelling, and visual content creation
Benefits
- Embrace bold challenges with creativity and courage, making the tough calls to build a game we’re proud to play every day.
- Keep fun at the core: we play Arkheron daily, staying grounded as players. If it’s not more fun than yesterday, we fix it. We don’t chase trends; we listen by playing.
- Stay truly independent, with decisions driven by the team — not by investors or a board.
- Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don’t.
Team
Structure: roster of freelance Capture Artists working with a core development team
Additional Information
- This is an independent contractor role.
- Looking to connect with artists on a rolling basis for upcoming needs — some projects may be short notice, others planned well in advance.
- This might not be the role for you if you are looking for full time employment.