Responsibilities
- Researching, prototyping, and integrating AI-powered solutions into Unity projects and internal R&D pipelines
- Integrating AI tools and workflows for content generation, gameplay systems, automation, and development acceleration
- Rewriting old mechanics and creating new ones
- Creating UI animations (DOTween / Animator)
- Optimization of Canvas redrawing
- Improved UI response (animations, buttons, feedback for the player)
Requirements
- At least 4 years of programming experience in C#/Unity 2D game development experience
- Strong knowledge of C# and experience working with Unity tools
- Strong architectural thinking and ability to design maintainable and extensible systems
- Deep understanding of software architecture, OOP, SOLID principles, and design patterns
- Strong knowledge of Unity engine internals and Unity tooling ecosystem
- Hands-on experience using AI tools to accelerate development, prototyping, or content production
- The ability to work with UI optimization (redrawing, batching, atlases)
- Experience working with legacy code
- Experience working with UniTask, DOTween, Zenject, Addressables
- Experience with Git/Github
Nice to Have
- Experience integrating LLM/AI solutions into game development pipelines
- Experience building AI-assisted tools or editor extensions for Unity
- Experience with React Native, especially in the context of hybrid applications, tooling, or rapid prototyping workflows
- Knowledge of Shader Graph or HLSL
- Experience working with mobile optimization (CPU, GPU, RAM)
- Experience with integration of analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource)
- Experience working with client-server architecture in the context of game development
Benefits
- 18 business days of compensated day-offs
- 8 paid Personal Days a year + 1 day is added every year
- Flexible Public Holidays policy
- 100% Sick Leave compensation
- Payment for wear and wear on equipment while using a personal computer
- Remote work
Additional Information
- Payment for wear and tear on equipment while using a personal computer