Apply on company website Remote Remote (Global) Full-time

Unknown Worlds is hiring a Technical UI Designer

Unknown Worlds is looking for a Technical UI Designer to help build the next game in the Subnautica franchise. In this role, you will own the implementation and polish of player-facing UI, partnering closely with UI/UX design, art, and engineering to create accessible, intuitive, performant interfaces across all target platforms. While UI is a main focus for this role, there will be an opportunity to work on the technical design of other features. This is a full-time remote position on a globally distributed team. RESPONSIBILITIES - Own UI implementation from wireframe through final polish across all target platforms. - Break down UI features into widgets, structures, classes, and data-driven components that support gameplay needs. - Collaborate with UI/UX design, UI art, technical design, and engineering to deliver interfaces that are functional, performant, accessible, and visually polished. - Implement responsive animations and interactive UI behavior that react to gameplay events, player input, and internal UI states. - Advise on implementation approach, including Blueprint vs. native code, architecture, structure, and workflow choices. - Optimize and debug UI/UMG and Blueprint issues to meet platform performance targets. - Improve Technical UI Design workflows, pipelines, organization, and documentation; contribute feedback throughout the UI creation process. QUALIFICATIONS - 5+ years of experience as a Technical UI Designer, including at least one shipped Unreal Engine title in a Technical UI Designer role. - Proficiency with UMG, Blueprints, and Enhanced Input. - Strong understanding of Unreal UI architecture, lifecycle events, state management, and UI-specific performance considerations. - Experience implementing animated, responsive, data-driven UI components such as HUDs, health bars, popups, and action prompts. - Deep understanding of UI/UX, game usability, interaction design, visual design, and modern video game UI best practices. - Strong debugging and documentation skills, with the ability to diagnose visual and logic-related UI issues. - Self-starting, organized, collaborative, and comfortable working remotely with minimal oversight. - Strong written, verbal, and visual communication skills. - Good understanding of art fundamentals, animation, and aesthetic judgment. PREFERENCES: - Programming experience in C++, C#, or similar languages. - Familiarity with UI asset creation tools such as Photoshop or Illustrator. - Experience developing under an early access release model. - Experience creating UI materials. - Familiarity with UMG Viewmodels. - Familiarity with using 3D models in UI interfaces. Reasonable Accommodation KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process. EEOC statement KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type. Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email recruiting_ka@krafton.com.
Job Details
Location Remote
Work mode Remote (Global)
Employment Full-time
Posted a month ago
Application On company website
About company
Unknown Worlds

Unknown Worlds is a game developer crafting unique gaming experiences. Creators of the critically-acclaimed Subnautica franchise, Natural Selection 2, Moonbreaker and more.

Unknown Worlds (UW) is a globally distributed developer of beloved games across a wide variety of genres and platforms. The studio was founded by Charlie Cleveland and Max McGuire in San Francisco, California in 2001. The studio was born of the Half-Life modding scene with Natural Selection.

Unknown Worlds feels passionately about its company goal to “Unite the world through play.” The team strives to create inclusive experiences through diverse representation of characters, cultures, environments, and more. The team is composed of people from all across the planet, which is key to the work they do. They want to make games for the world.

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