San Francisco, CA • New York, NY • United States Hybrid Full-time USD 153,000 – 376,000 / year

Figma is hiring a Software Engineer, Graphics & Media

Responsibilities

  • Work closely with teammates and partners in Engineering, Product, Design, Marketing, User Research, and Data Science to build new features and achieve roadmap goals.
  • Supporting new client-side Media features (e.g. image processing pipelines)
  • Improving the performance of media use cases (such as Image and Video) within the rendering engine
  • End-to-end client support of new codecs/compression algorithms
  • Error handling and network retry logic
  • Interface with the rendering engine in scenarios of image and video rendering
  • Drive guidance, quality, and standards for rendering at Figma, and explore opportunities that keep us on the bleeding edge of new capability and advancements.
  • Be a mentor and provide thoughtful feedback to your peers, and benefit from strong personal and professional mentorship opportunities yourself.
  • Contribute to org-wide initiatives like new hire onboarding, interview process development, and Belonging/Equity/Inclusion efforts.
  • Continue ramping and learning.

Requirements

  • 5+ years of professional experience shipping software with a specialization on Video/Image rendering & playback.
  • Experience with any of the following languages: C++, TypeScript, GLSL
  • Experience working with web-based applications, browser performance, or real-time collaborative systems
  • A track record of working collaboratively across teams and disciplines to deliver complex technical projects

Work Arrangement

Hybrid — US hubs, remotely in the United States

About company
Figma

Figma lets you turn big ideas into real products. Brainstorm, design, and build with your team.

Figma helps teams create better products together by bringing design, prototyping, and collaboration into one platform. From initial concept to final handoff, teams can work seamlessly across roles and locations.

The platform supports product teams, engineers, and designers with tools for design systems, wireframing, prototyping, and real-time collaboration. It’s used by companies of all sizes—from startups to Fortune 500s—to streamline workflows and speed up time to market.

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Job Details
Department Creation Engine's Rendering & Animation org, Pixel Engine team
Category other
Posted 8 days ago