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Fractile is hiring a Software Engineer - Bazel / Build Systems

We’re looking for an engineer who wants to own Bazel at scale and build the tooling that powers every part of Fractile, from ML models to kernel drivers to hardware simulation.This is a greenfield Bazel role in a fast-growing deep-tech company building a new class of ML hardware and software from first principles. What you’ll work on: Designing and owning Bazel rules and extensions Scaling our monorepo as we grow across Python, C++, Rust, SystemVerilog and ML workloads Creating reproducible, multi-language build pipelines Optimising CI performance across large compute clusters Defining the developer experience for every engineer at Fractile Contributing upstream to Bazel rules we depend on Why this role is unique? No legacy — you’re building the Bazel ecosystem from scratch Extreme variety — ML, compilers, kernel drivers, simulators, hardware verification High impact — your work becomes the backbone of the entire engineering organisation Deep collaboration with Simulation, Runtime, and Hardware teams Real ownership — you shape how Fractile builds software What we’re looking for: 5+ years in software or infrastructure engineering 3+ years with build systems Strong experience with Bazel Python scripting and automation Experience with CI/CD for large-scale products Bonus: ML pipelines, GitHub Actions, multi-language build systems, containers
Job Details
Location London
Work mode On-site
Category other
Posted 3 months ago
Application On company website
About company
Fractile
Fractile is building silicon, systems and software which will redefine the frontier of AI: running the world’s most advanced models at radically higher speed and lower cost. We have an exceptional team across hardware and software capable of bringing about this change, and we are growing fast to meet demand and deliver our product at scale.
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