Responsibilities
- Work with generalists to create 3D art and bring it into the engine
- Support artists in using the 3D art pipeline and user-facing engine tools
- Provide hands-on guidance on asset performance, optimization, and validation
- Review creative workflows and identify opportunities for tool and pipeline improvements
- Develop Unreal Engine art pipeline tools and extensions with a focus on usability and efficiency
- Troubleshoot and resolve complex technical issues within the Unreal Engine asset pipeline
- Work closely with artists and QA to diagnose and fix production challenges
- Ensure documentation is accessible and up to date for artists and technical teams
- Help inspire and empower the art team to optimize their workflows and processes
Requirements
- Strong expertise in Unreal Engine Blueprints and proven experience developing tools within the engine
- Experience building configurators, automation tools, or similar systems
- Programming knowledge (C++ and/or Python)
- Experience with USD (Universal Scene Description) and familiarity with version control systems (e.g., Git)
- Knowledge of rigging (especially Control Rig), shading, materials, and rendering pipelines (both real-time and offline)
- Proficiency in additional 3D software (e.g., Maya, Blender)
- Experience working with premium brands, high-end productions, or within the automotive industry
- Excellent problem-solving, time management, teamwork, and communication abilities
- Ability to work effectively under deadlines
- Fluent in English (written and spoken)
Nice to Have
- German language skills are a plus
Additional Information
- Fluent in English (written and spoken)
- German language skills are a plus
- Quick learner with a willingness to share knowledge, a self-motivated drive, and strong attention to detail
- Naturally curious and proactive mindset