Responsibilities
- Collaborate closely with teams across Animation, Engineering, and Design to help deliver a cohesive, high-quality animation style that supports an immersive gameplay experience.
- Work with key stakeholders to define goals and implement scalable solutions that streamline animation content creation and integration.
- Take initiative in building and refining animation systems, carefully balancing performance needs with desired in-game behaviors.
- Provide and offer technical support and mentorship to animators, contributing to their development while promoting effective cross-disciplinary communication.
- Regularly document processes and share insights to help improve team workflows and knowledge sharing.
Requirements
- Shipped at least one AAA title with 4+ years of professional animation experience in Maya
- Strong understanding of third-person shooter mechanics and in-engine animation systems (state machines, blendspaces, animation graphs)
- Proficient with run-time and procedural animation tools such as IK, Control Rig, retargeting, ragdolls, and motion matching
- Experienced in Unreal Engine (2+ years), including scripting with Blueprints and/or C++, and solid foundation in vector math and code concepts.
- Skilled at bridging disciplines with strong problem-solving and communication abilities.
Nice to Have
- Continuously up to date with the latest in Unreal, Maya, and animation technologies; portfolio demonstrating expertise.