Responsibilities
- Lead complex design projects (0 → 1), creating scalable frameworks and systems that support growth and innovation.
- Proactively tackle complex and ambiguous challenges, defining requirements and prioritising the most impactful workstreams to deliver clear, compelling, user-centred experiences.
- Design features, e2e flows, and experiments that align with user needs and business goals (e.g., engagement, retention, etc.).
- Produce high-fidelity prototypes and mock-ups using Figma or advanced tools, strategically utilising AI to streamline the concept-to-validation process.
- Develop and evolve interaction models, motion principles, and visual systems that scale across teams and inspire adoption.
- Collaborate closely with product managers, engineers, researchers, and content designers to deliver cohesive solutions.
- Proactively mentor peers, junior designers, and non-designers, providing actionable feedback and upskilling guidance to raise the overall craft bar.
- Advocate for emotionally intelligent, ethical design and ensure accessibility standards are upheld at every stage.
- Be a key contributor to our design system, ensuring accessibility, inclusivity, and scalability in all outputs.
- Integrate AI tools into day-to-day work.
Requirements
- 8+ years of professional experience designing mobile applications.
- Portfolio demonstrating expertise in systemic design, advanced prototyping skills, micro-interactions, and the ability to architect solutions with measurable product impact.
- Experience creating scalable frameworks, contribution to design systems, and interaction models.
- Proficiency in Figma and advanced prototyping tools (e.g., Protopie).
- Experience using motion and animation tools (e.g., Lottie, Rive, After Effects).
- Experience leveraging AI/LLM tools to accelerate design exploration and streamline concept validation (e.g., Claude, Vercel).
- Strong communication and presentation skills; ability to distill complex ideas into clear narratives and influence stakeholders.
- Deeply collaborative, with experience mentoring and raising the craft bar for design teams.
Nice to Have
- Experience designing gamified or behaviour-change-driven experiences.
- Experience working in health tech or regulated industries