Responsibilities
- Lead development and optimization of tools and runtime systems for in-game cinematic sequences and scripted events, ensuring smooth transitions and efficient playback.
- Customize and extend Unreal Engine's Sequ游戏副本ler to support advanced narrative and production workflows.
- Design reusable, flexible in-game camera systems with support for dynamic blending, procedural controls, and virtual cinematography.
- Integrate and refine facial animation and dialogue systems to ensure precise synchronization of audio, lip movements, and facial expressions.
- Collaborate with animation, narrative, and level design teams to enhance tool usability, stability, and workflow efficiency.
- Analyze and optimize performance of cinematic and narrative systems to maintain stability and high frame rates under demanding rendering conditions.
Work Arrangement
Remote — Vancouver, BC