Responsibilities
- Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams
- Create believable, functional, and visually strong environments from scratch
- Gather references, concept art, and translate Art Direction into clear and repeatable architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department
- Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic
- Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces
- Assume full long term creative, technical, and production ownership over your levels
- Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams
- Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes
- Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met
- Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art
- Receive, give, and apply feedback effectively while maintaining a constructive, team centric attitude
Requirements
- Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5)
- Professional experience working with Unreal 5
- Experience working within cross-discipline strike teams on collaborative assignments effectively and constructively
- Bachelor’s Degree in Art, or equivalent work experience
- Superior eye for composition, contrast, color, and detail
- Proficient in the creation of modular kits and proxy models for high-quality, stylized environments
- Solid understanding of form, shape, structure, and silhouette as it relates to world building
- Solid understanding of architectural structure, spatial design, industrial design, and the details necessary for crafting the building blocks of believable environments
- Experience creating and maintaining asset libraries, organized by theme and function
Nice to Have
- Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus
- An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial