Responsibilities
- Create detailed, stylized Character Art concepts.
- Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the reference for the Character Art team to execute upon, without ambiguity.
- Quickly iterate detailed line art character designs.
- Create paintovers for 3D visualization to help push the limits of the designs.
- Storyboard as needed to clarify concepts and pitches.
- Assist in the creation of marketing art and in-game 2D assets when needed.
- Follow Art Direction and provide solutions to drive excellence and elevate our standards.
- Brainstorm ideas for characters with Design and Art teams.
- Sketch explorative thumbnails in 2D and 3D.
- Proactively identify complex visual or pipeline bottlenecks before they impact production.
- Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints.
Requirements
- Degree in Fine Art or related work experience.
- 5+ years of experience in games.
- Contributed to one AAA title in the role of concept artist.
- Able to quickly iterate on ideas visually, graciously give and receive constructive feedback, and take direction well.
- Excellent fundamentals in Human Anatomy.
- Stylistically versatile, able to faithfully recreate elements of popular and commercial art from multiple eras, and innovate on new ideas.
- Expertise and knowledge of the AAA Game Concept Art pipeline.
- Fluent in 2D editing/illustration packages such as Illustrator, Photoshop.
Nice to Have
- Fluent with 3D modeling and animation packages such as Maya, 3ds Max, etc.